local lua_env = { extends = Node, env = {} } -- optional helper to reset environment function lua_env:reset_env() self.env = {} setmetatable(self.env, { __index = _G }) -- fall back to globals end -- the core runscript function lua_env:run_script(code, node) local chunk, err = load(code, "runscript", "t", self.env) if not chunk then print("[LuaRuntime] Syntax error: ", err) return false end -- Call the chunk, optionally passing context local ok, result = pcall(chunk, node) if not ok then print("[LuaRuntime] Runtime error: ", result) return false end return result end return lua_env