// For whoever is going to use this engine later, please modify this file to actually do authentication. export class Auth { /** * Verifies a session token and returns a user ID. * In this dummy version, it just returns a random numeric ID. * * @param {string} token - The player's session token. * @returns {number|null} - The verified user ID, or null if invalid. */ verifySessionToken(token) { // Dummy implementation: always "verifies" successfully. if (token === "fake") return null; // Simulate invalid token return Math.floor(Math.random() * 1000); } /** * Gets a user's display name by their ID. * Replace this with a real lookup (e.g., database or API call). * * @param {number|string} userId - The player's user ID. * @returns {string} - The player's display name. */ getUserNameById(userId) { // Dummy implementation return `User${userId}`; } }