import {Instance} from "../instances/Instance.js"; export class DataModel extends Instance { constructor() { super("DataModel"); this.InstanceId = "DataModelRoot"; // Fixed ID for root } GetService(name) { // Loop through children by class name return this.Children.find(c => c.ClassName === name) || null; } GetDataModel() {return this;} // Override to return self LuaBridge () { const obj = super.LuaBridge(); obj.GetService = (name) => { if (name === "RunService") name = "RenderService"; // Alias const service = this.GetService(name); return service ? service.LuaBridge() : null; } } } // Just a container for the whole instance tree // cuz this is an Entity Component System, we need a root entity // Assume all children of DataModel are services or top-level game objects