mirror of
https://github.com/Eaglercraft-Archive/EaglercraftX-1.8-workspace.git
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add files
This commit is contained in:
696
src/main/java/net/minecraft/block/BlockStairs.java
Executable file
696
src/main/java/net/minecraft/block/BlockStairs.java
Executable file
@@ -0,0 +1,696 @@
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package net.minecraft.block;
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import java.util.Arrays;
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import java.util.List;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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public class BlockStairs extends Block {
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public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
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public static PropertyEnum<BlockStairs.EnumHalf> HALF;
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public static PropertyEnum<BlockStairs.EnumShape> SHAPE;
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private static final int[][] field_150150_a = new int[][] { { 4, 5 }, { 5, 7 }, { 6, 7 }, { 4, 6 }, { 0, 1 },
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{ 1, 3 }, { 2, 3 }, { 0, 2 } };
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private final Block modelBlock;
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private final IBlockState modelState;
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private boolean hasRaytraced;
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private int rayTracePass;
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protected BlockStairs(IBlockState modelState) {
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super(modelState.getBlock().blockMaterial);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)
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.withProperty(HALF, BlockStairs.EnumHalf.BOTTOM).withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT));
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this.modelBlock = modelState.getBlock();
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this.modelState = modelState;
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this.setHardness(this.modelBlock.blockHardness);
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this.setResistance(this.modelBlock.blockResistance / 3.0F);
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this.setStepSound(this.modelBlock.stepSound);
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this.setLightOpacity(255);
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this.setCreativeTab(CreativeTabs.tabBlock);
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}
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public static void bootstrapStates() {
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HALF = PropertyEnum.<BlockStairs.EnumHalf>create("half", BlockStairs.EnumHalf.class);
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SHAPE = PropertyEnum.<BlockStairs.EnumShape>create("shape", BlockStairs.EnumShape.class);
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}
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public void setBlockBoundsBasedOnState(IBlockAccess var1, BlockPos var2) {
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if (this.hasRaytraced) {
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this.setBlockBounds(0.5F * (float) (this.rayTracePass % 2), 0.5F * (float) (this.rayTracePass / 4 % 2),
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0.5F * (float) (this.rayTracePass / 2 % 2), 0.5F + 0.5F * (float) (this.rayTracePass % 2),
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0.5F + 0.5F * (float) (this.rayTracePass / 4 % 2),
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0.5F + 0.5F * (float) (this.rayTracePass / 2 % 2));
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} else {
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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/**+
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||||
* Used to determine ambient occlusion and culling when
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* rebuilding chunks for render
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*/
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public boolean isOpaqueCube() {
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return false;
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}
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public boolean isFullCube() {
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return false;
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}
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/**+
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* Set the block bounds as the collision bounds for the stairs
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* at the given position
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*/
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public void setBaseCollisionBounds(IBlockAccess worldIn, BlockPos pos) {
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if (worldIn.getBlockState(pos).getValue(HALF) == BlockStairs.EnumHalf.TOP) {
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this.setBlockBounds(0.0F, 0.5F, 0.0F, 1.0F, 1.0F, 1.0F);
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} else {
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
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}
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}
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/**+
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* Checks if a block is stairs
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*/
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public static boolean isBlockStairs(Block blockIn) {
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return blockIn instanceof BlockStairs;
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}
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/**+
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* Check whether there is a stair block at the given position
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* and it has the same properties as the given BlockState
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*/
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public static boolean isSameStair(IBlockAccess worldIn, BlockPos pos, IBlockState state) {
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IBlockState iblockstate = worldIn.getBlockState(pos);
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Block block = iblockstate.getBlock();
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/**+
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* Checks if a block is stairs
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*/
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return isBlockStairs(block) && iblockstate.getValue(HALF) == state.getValue(HALF)
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&& iblockstate.getValue(FACING) == state.getValue(FACING);
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}
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public int func_176307_f(IBlockAccess blockAccess, BlockPos pos) {
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IBlockState iblockstate = blockAccess.getBlockState(pos);
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EnumFacing enumfacing = (EnumFacing) iblockstate.getValue(FACING);
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BlockStairs.EnumHalf blockstairs$enumhalf = (BlockStairs.EnumHalf) iblockstate.getValue(HALF);
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boolean flag = blockstairs$enumhalf == BlockStairs.EnumHalf.TOP;
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if (enumfacing == EnumFacing.EAST) {
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IBlockState iblockstate1 = blockAccess.getBlockState(pos.east());
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Block block = iblockstate1.getBlock();
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if (isBlockStairs(block) && blockstairs$enumhalf == iblockstate1.getValue(HALF)) {
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EnumFacing enumfacing1 = (EnumFacing) iblockstate1.getValue(FACING);
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if (enumfacing1 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
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return flag ? 1 : 2;
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}
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if (enumfacing1 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
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return flag ? 2 : 1;
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}
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}
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} else if (enumfacing == EnumFacing.WEST) {
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IBlockState iblockstate2 = blockAccess.getBlockState(pos.west());
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Block block1 = iblockstate2.getBlock();
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if (isBlockStairs(block1) && blockstairs$enumhalf == iblockstate2.getValue(HALF)) {
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EnumFacing enumfacing2 = (EnumFacing) iblockstate2.getValue(FACING);
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if (enumfacing2 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
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return flag ? 2 : 1;
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}
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if (enumfacing2 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
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return flag ? 1 : 2;
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}
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}
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} else if (enumfacing == EnumFacing.SOUTH) {
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IBlockState iblockstate3 = blockAccess.getBlockState(pos.south());
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Block block2 = iblockstate3.getBlock();
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if (isBlockStairs(block2) && blockstairs$enumhalf == iblockstate3.getValue(HALF)) {
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EnumFacing enumfacing3 = (EnumFacing) iblockstate3.getValue(FACING);
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if (enumfacing3 == EnumFacing.WEST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
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return flag ? 2 : 1;
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}
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if (enumfacing3 == EnumFacing.EAST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
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return flag ? 1 : 2;
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}
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}
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} else if (enumfacing == EnumFacing.NORTH) {
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IBlockState iblockstate4 = blockAccess.getBlockState(pos.north());
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Block block3 = iblockstate4.getBlock();
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if (isBlockStairs(block3) && blockstairs$enumhalf == iblockstate4.getValue(HALF)) {
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EnumFacing enumfacing4 = (EnumFacing) iblockstate4.getValue(FACING);
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if (enumfacing4 == EnumFacing.WEST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
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return flag ? 1 : 2;
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}
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if (enumfacing4 == EnumFacing.EAST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
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return flag ? 2 : 1;
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}
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}
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}
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return 0;
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}
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public int func_176305_g(IBlockAccess blockAccess, BlockPos pos) {
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IBlockState iblockstate = blockAccess.getBlockState(pos);
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EnumFacing enumfacing = (EnumFacing) iblockstate.getValue(FACING);
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BlockStairs.EnumHalf blockstairs$enumhalf = (BlockStairs.EnumHalf) iblockstate.getValue(HALF);
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boolean flag = blockstairs$enumhalf == BlockStairs.EnumHalf.TOP;
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if (enumfacing == EnumFacing.EAST) {
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IBlockState iblockstate1 = blockAccess.getBlockState(pos.west());
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Block block = iblockstate1.getBlock();
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if (isBlockStairs(block) && blockstairs$enumhalf == iblockstate1.getValue(HALF)) {
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EnumFacing enumfacing1 = (EnumFacing) iblockstate1.getValue(FACING);
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if (enumfacing1 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
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return flag ? 1 : 2;
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}
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if (enumfacing1 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
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return flag ? 2 : 1;
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}
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}
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} else if (enumfacing == EnumFacing.WEST) {
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IBlockState iblockstate2 = blockAccess.getBlockState(pos.east());
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Block block1 = iblockstate2.getBlock();
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if (isBlockStairs(block1) && blockstairs$enumhalf == iblockstate2.getValue(HALF)) {
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EnumFacing enumfacing2 = (EnumFacing) iblockstate2.getValue(FACING);
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if (enumfacing2 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
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return flag ? 2 : 1;
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}
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if (enumfacing2 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
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return flag ? 1 : 2;
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}
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}
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} else if (enumfacing == EnumFacing.SOUTH) {
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IBlockState iblockstate3 = blockAccess.getBlockState(pos.north());
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Block block2 = iblockstate3.getBlock();
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if (isBlockStairs(block2) && blockstairs$enumhalf == iblockstate3.getValue(HALF)) {
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EnumFacing enumfacing3 = (EnumFacing) iblockstate3.getValue(FACING);
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if (enumfacing3 == EnumFacing.WEST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
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return flag ? 2 : 1;
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}
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if (enumfacing3 == EnumFacing.EAST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
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return flag ? 1 : 2;
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}
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}
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} else if (enumfacing == EnumFacing.NORTH) {
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IBlockState iblockstate4 = blockAccess.getBlockState(pos.south());
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Block block3 = iblockstate4.getBlock();
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if (isBlockStairs(block3) && blockstairs$enumhalf == iblockstate4.getValue(HALF)) {
|
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EnumFacing enumfacing4 = (EnumFacing) iblockstate4.getValue(FACING);
|
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if (enumfacing4 == EnumFacing.WEST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
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return flag ? 1 : 2;
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}
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|
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if (enumfacing4 == EnumFacing.EAST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
|
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return flag ? 2 : 1;
|
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}
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}
|
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}
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return 0;
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}
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public boolean func_176306_h(IBlockAccess blockAccess, BlockPos pos) {
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IBlockState iblockstate = blockAccess.getBlockState(pos);
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EnumFacing enumfacing = (EnumFacing) iblockstate.getValue(FACING);
|
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BlockStairs.EnumHalf blockstairs$enumhalf = (BlockStairs.EnumHalf) iblockstate.getValue(HALF);
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boolean flag = blockstairs$enumhalf == BlockStairs.EnumHalf.TOP;
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float f = 0.5F;
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float f1 = 1.0F;
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if (flag) {
|
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f = 0.0F;
|
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f1 = 0.5F;
|
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}
|
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|
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float f2 = 0.0F;
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||||
float f3 = 1.0F;
|
||||
float f4 = 0.0F;
|
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float f5 = 0.5F;
|
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boolean flag1 = true;
|
||||
if (enumfacing == EnumFacing.EAST) {
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f2 = 0.5F;
|
||||
f5 = 1.0F;
|
||||
IBlockState iblockstate1 = blockAccess.getBlockState(pos.east());
|
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Block block = iblockstate1.getBlock();
|
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if (isBlockStairs(block) && blockstairs$enumhalf == iblockstate1.getValue(HALF)) {
|
||||
EnumFacing enumfacing1 = (EnumFacing) iblockstate1.getValue(FACING);
|
||||
if (enumfacing1 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
|
||||
f5 = 0.5F;
|
||||
flag1 = false;
|
||||
} else if (enumfacing1 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
|
||||
f4 = 0.5F;
|
||||
flag1 = false;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.WEST) {
|
||||
f3 = 0.5F;
|
||||
f5 = 1.0F;
|
||||
IBlockState iblockstate2 = blockAccess.getBlockState(pos.west());
|
||||
Block block1 = iblockstate2.getBlock();
|
||||
if (isBlockStairs(block1) && blockstairs$enumhalf == iblockstate2.getValue(HALF)) {
|
||||
EnumFacing enumfacing2 = (EnumFacing) iblockstate2.getValue(FACING);
|
||||
if (enumfacing2 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
|
||||
f5 = 0.5F;
|
||||
flag1 = false;
|
||||
} else if (enumfacing2 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
|
||||
f4 = 0.5F;
|
||||
flag1 = false;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.SOUTH) {
|
||||
f4 = 0.5F;
|
||||
f5 = 1.0F;
|
||||
IBlockState iblockstate3 = blockAccess.getBlockState(pos.south());
|
||||
Block block2 = iblockstate3.getBlock();
|
||||
if (isBlockStairs(block2) && blockstairs$enumhalf == iblockstate3.getValue(HALF)) {
|
||||
EnumFacing enumfacing3 = (EnumFacing) iblockstate3.getValue(FACING);
|
||||
if (enumfacing3 == EnumFacing.WEST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
|
||||
f3 = 0.5F;
|
||||
flag1 = false;
|
||||
} else if (enumfacing3 == EnumFacing.EAST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
|
||||
f2 = 0.5F;
|
||||
flag1 = false;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.NORTH) {
|
||||
IBlockState iblockstate4 = blockAccess.getBlockState(pos.north());
|
||||
Block block3 = iblockstate4.getBlock();
|
||||
if (isBlockStairs(block3) && blockstairs$enumhalf == iblockstate4.getValue(HALF)) {
|
||||
EnumFacing enumfacing4 = (EnumFacing) iblockstate4.getValue(FACING);
|
||||
if (enumfacing4 == EnumFacing.WEST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
|
||||
f3 = 0.5F;
|
||||
flag1 = false;
|
||||
} else if (enumfacing4 == EnumFacing.EAST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
|
||||
f2 = 0.5F;
|
||||
flag1 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setBlockBounds(f2, f, f4, f3, f1, f5);
|
||||
return flag1;
|
||||
}
|
||||
|
||||
public boolean func_176304_i(IBlockAccess blockAccess, BlockPos pos) {
|
||||
IBlockState iblockstate = blockAccess.getBlockState(pos);
|
||||
EnumFacing enumfacing = (EnumFacing) iblockstate.getValue(FACING);
|
||||
BlockStairs.EnumHalf blockstairs$enumhalf = (BlockStairs.EnumHalf) iblockstate.getValue(HALF);
|
||||
boolean flag = blockstairs$enumhalf == BlockStairs.EnumHalf.TOP;
|
||||
float f = 0.5F;
|
||||
float f1 = 1.0F;
|
||||
if (flag) {
|
||||
f = 0.0F;
|
||||
f1 = 0.5F;
|
||||
}
|
||||
|
||||
float f2 = 0.0F;
|
||||
float f3 = 0.5F;
|
||||
float f4 = 0.5F;
|
||||
float f5 = 1.0F;
|
||||
boolean flag1 = false;
|
||||
if (enumfacing == EnumFacing.EAST) {
|
||||
IBlockState iblockstate1 = blockAccess.getBlockState(pos.west());
|
||||
Block block = iblockstate1.getBlock();
|
||||
if (isBlockStairs(block) && blockstairs$enumhalf == iblockstate1.getValue(HALF)) {
|
||||
EnumFacing enumfacing1 = (EnumFacing) iblockstate1.getValue(FACING);
|
||||
if (enumfacing1 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
|
||||
f4 = 0.0F;
|
||||
f5 = 0.5F;
|
||||
flag1 = true;
|
||||
} else if (enumfacing1 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
|
||||
f4 = 0.5F;
|
||||
f5 = 1.0F;
|
||||
flag1 = true;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.WEST) {
|
||||
IBlockState iblockstate2 = blockAccess.getBlockState(pos.east());
|
||||
Block block1 = iblockstate2.getBlock();
|
||||
if (isBlockStairs(block1) && blockstairs$enumhalf == iblockstate2.getValue(HALF)) {
|
||||
f2 = 0.5F;
|
||||
f3 = 1.0F;
|
||||
EnumFacing enumfacing2 = (EnumFacing) iblockstate2.getValue(FACING);
|
||||
if (enumfacing2 == EnumFacing.NORTH && !isSameStair(blockAccess, pos.north(), iblockstate)) {
|
||||
f4 = 0.0F;
|
||||
f5 = 0.5F;
|
||||
flag1 = true;
|
||||
} else if (enumfacing2 == EnumFacing.SOUTH && !isSameStair(blockAccess, pos.south(), iblockstate)) {
|
||||
f4 = 0.5F;
|
||||
f5 = 1.0F;
|
||||
flag1 = true;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.SOUTH) {
|
||||
IBlockState iblockstate3 = blockAccess.getBlockState(pos.north());
|
||||
Block block2 = iblockstate3.getBlock();
|
||||
if (isBlockStairs(block2) && blockstairs$enumhalf == iblockstate3.getValue(HALF)) {
|
||||
f4 = 0.0F;
|
||||
f5 = 0.5F;
|
||||
EnumFacing enumfacing3 = (EnumFacing) iblockstate3.getValue(FACING);
|
||||
if (enumfacing3 == EnumFacing.WEST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
|
||||
flag1 = true;
|
||||
} else if (enumfacing3 == EnumFacing.EAST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
|
||||
f2 = 0.5F;
|
||||
f3 = 1.0F;
|
||||
flag1 = true;
|
||||
}
|
||||
}
|
||||
} else if (enumfacing == EnumFacing.NORTH) {
|
||||
IBlockState iblockstate4 = blockAccess.getBlockState(pos.south());
|
||||
Block block3 = iblockstate4.getBlock();
|
||||
if (isBlockStairs(block3) && blockstairs$enumhalf == iblockstate4.getValue(HALF)) {
|
||||
EnumFacing enumfacing4 = (EnumFacing) iblockstate4.getValue(FACING);
|
||||
if (enumfacing4 == EnumFacing.WEST && !isSameStair(blockAccess, pos.west(), iblockstate)) {
|
||||
flag1 = true;
|
||||
} else if (enumfacing4 == EnumFacing.EAST && !isSameStair(blockAccess, pos.east(), iblockstate)) {
|
||||
f2 = 0.5F;
|
||||
f3 = 1.0F;
|
||||
flag1 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flag1) {
|
||||
this.setBlockBounds(f2, f, f4, f3, f1, f5);
|
||||
}
|
||||
|
||||
return flag1;
|
||||
}
|
||||
|
||||
/**+
|
||||
* Add all collision boxes of this Block to the list that
|
||||
* intersect with the given mask.
|
||||
*/
|
||||
public void addCollisionBoxesToList(World world, BlockPos blockpos, IBlockState iblockstate,
|
||||
AxisAlignedBB axisalignedbb, List<AxisAlignedBB> list, Entity entity) {
|
||||
this.setBaseCollisionBounds(world, blockpos);
|
||||
super.addCollisionBoxesToList(world, blockpos, iblockstate, axisalignedbb, list, entity);
|
||||
boolean flag = this.func_176306_h(world, blockpos);
|
||||
super.addCollisionBoxesToList(world, blockpos, iblockstate, axisalignedbb, list, entity);
|
||||
if (flag && this.func_176304_i(world, blockpos)) {
|
||||
super.addCollisionBoxesToList(world, blockpos, iblockstate, axisalignedbb, list, entity);
|
||||
}
|
||||
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
public void randomDisplayTick(World world, BlockPos blockpos, IBlockState iblockstate, EaglercraftRandom random) {
|
||||
this.modelBlock.randomDisplayTick(world, blockpos, iblockstate, random);
|
||||
}
|
||||
|
||||
public void onBlockClicked(World world, BlockPos blockpos, EntityPlayer entityplayer) {
|
||||
this.modelBlock.onBlockClicked(world, blockpos, entityplayer);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Called when a player destroys this Block
|
||||
*/
|
||||
public void onBlockDestroyedByPlayer(World world, BlockPos blockpos, IBlockState iblockstate) {
|
||||
this.modelBlock.onBlockDestroyedByPlayer(world, blockpos, iblockstate);
|
||||
}
|
||||
|
||||
public int getMixedBrightnessForBlock(IBlockAccess iblockaccess, BlockPos blockpos) {
|
||||
return this.modelBlock.getMixedBrightnessForBlock(iblockaccess, blockpos);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Returns how much this block can resist explosions from the
|
||||
* passed in entity.
|
||||
*/
|
||||
public float getExplosionResistance(Entity entity) {
|
||||
return this.modelBlock.getExplosionResistance(entity);
|
||||
}
|
||||
|
||||
public EnumWorldBlockLayer getBlockLayer() {
|
||||
return this.modelBlock.getBlockLayer();
|
||||
}
|
||||
|
||||
/**+
|
||||
* How many world ticks before ticking
|
||||
*/
|
||||
public int tickRate(World world) {
|
||||
return this.modelBlock.tickRate(world);
|
||||
}
|
||||
|
||||
public AxisAlignedBB getSelectedBoundingBox(World world, BlockPos blockpos) {
|
||||
return this.modelBlock.getSelectedBoundingBox(world, blockpos);
|
||||
}
|
||||
|
||||
public Vec3 modifyAcceleration(World world, BlockPos blockpos, Entity entity, Vec3 vec3) {
|
||||
return this.modelBlock.modifyAcceleration(world, blockpos, entity, vec3);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Returns if this block is collidable (only used by Fire).
|
||||
* Args: x, y, z
|
||||
*/
|
||||
public boolean isCollidable() {
|
||||
return this.modelBlock.isCollidable();
|
||||
}
|
||||
|
||||
public boolean canCollideCheck(IBlockState iblockstate, boolean flag) {
|
||||
return this.modelBlock.canCollideCheck(iblockstate, flag);
|
||||
}
|
||||
|
||||
public boolean canPlaceBlockAt(World world, BlockPos blockpos) {
|
||||
return this.modelBlock.canPlaceBlockAt(world, blockpos);
|
||||
}
|
||||
|
||||
public void onBlockAdded(World world, BlockPos blockpos, IBlockState var3) {
|
||||
this.onNeighborBlockChange(world, blockpos, this.modelState, Blocks.air);
|
||||
this.modelBlock.onBlockAdded(world, blockpos, this.modelState);
|
||||
}
|
||||
|
||||
public void breakBlock(World world, BlockPos blockpos, IBlockState var3) {
|
||||
this.modelBlock.breakBlock(world, blockpos, this.modelState);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Triggered whenever an entity collides with this block (enters
|
||||
* into the block)
|
||||
*/
|
||||
public void onEntityCollidedWithBlock(World world, BlockPos blockpos, Entity entity) {
|
||||
this.modelBlock.onEntityCollidedWithBlock(world, blockpos, entity);
|
||||
}
|
||||
|
||||
public void updateTick(World world, BlockPos blockpos, IBlockState iblockstate, EaglercraftRandom random) {
|
||||
this.modelBlock.updateTick(world, blockpos, iblockstate, random);
|
||||
}
|
||||
|
||||
public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState var3, EntityPlayer entityplayer,
|
||||
EnumFacing var5, float var6, float var7, float var8) {
|
||||
return this.modelBlock.onBlockActivated(world, blockpos, this.modelState, entityplayer, EnumFacing.DOWN, 0.0F,
|
||||
0.0F, 0.0F);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Called when this Block is destroyed by an Explosion
|
||||
*/
|
||||
public void onBlockDestroyedByExplosion(World world, BlockPos blockpos, Explosion explosion) {
|
||||
this.modelBlock.onBlockDestroyedByExplosion(world, blockpos, explosion);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Get the MapColor for this Block and the given BlockState
|
||||
*/
|
||||
public MapColor getMapColor(IBlockState var1) {
|
||||
return this.modelBlock.getMapColor(this.modelState);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Called by ItemBlocks just before a block is actually set in
|
||||
* the world, to allow for adjustments to the IBlockstate
|
||||
*/
|
||||
public IBlockState onBlockPlaced(World world, BlockPos blockpos, EnumFacing enumfacing, float f, float f1, float f2,
|
||||
int i, EntityLivingBase entitylivingbase) {
|
||||
IBlockState iblockstate = super.onBlockPlaced(world, blockpos, enumfacing, f, f1, f2, i, entitylivingbase);
|
||||
iblockstate = iblockstate.withProperty(FACING, entitylivingbase.getHorizontalFacing()).withProperty(SHAPE,
|
||||
BlockStairs.EnumShape.STRAIGHT);
|
||||
return enumfacing != EnumFacing.DOWN && (enumfacing == EnumFacing.UP || (double) f1 <= 0.5D)
|
||||
? iblockstate.withProperty(HALF, BlockStairs.EnumHalf.BOTTOM)
|
||||
: iblockstate.withProperty(HALF, BlockStairs.EnumHalf.TOP);
|
||||
}
|
||||
|
||||
/**+
|
||||
* Ray traces through the blocks collision from start vector to
|
||||
* end vector returning a ray trace hit.
|
||||
*/
|
||||
public MovingObjectPosition collisionRayTrace(World world, BlockPos blockpos, Vec3 vec3, Vec3 vec31) {
|
||||
MovingObjectPosition[] amovingobjectposition = new MovingObjectPosition[8];
|
||||
IBlockState iblockstate = world.getBlockState(blockpos);
|
||||
int i = ((EnumFacing) iblockstate.getValue(FACING)).getHorizontalIndex();
|
||||
boolean flag = iblockstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
|
||||
int[] aint = field_150150_a[i + (flag ? 4 : 0)];
|
||||
this.hasRaytraced = true;
|
||||
|
||||
for (int j = 0; j < 8; ++j) {
|
||||
this.rayTracePass = j;
|
||||
if (Arrays.binarySearch(aint, j) < 0) {
|
||||
amovingobjectposition[j] = super.collisionRayTrace(world, blockpos, vec3, vec31);
|
||||
}
|
||||
}
|
||||
|
||||
for (int k : aint) {
|
||||
amovingobjectposition[k] = null;
|
||||
}
|
||||
|
||||
MovingObjectPosition movingobjectposition1 = null;
|
||||
double d1 = 0.0D;
|
||||
|
||||
for (MovingObjectPosition movingobjectposition : amovingobjectposition) {
|
||||
if (movingobjectposition != null) {
|
||||
double d0 = movingobjectposition.hitVec.squareDistanceTo(vec31);
|
||||
if (d0 > d1) {
|
||||
movingobjectposition1 = movingobjectposition;
|
||||
d1 = d0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return movingobjectposition1;
|
||||
}
|
||||
|
||||
/**+
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int i) {
|
||||
IBlockState iblockstate = this.getDefaultState().withProperty(HALF,
|
||||
(i & 4) > 0 ? BlockStairs.EnumHalf.TOP : BlockStairs.EnumHalf.BOTTOM);
|
||||
iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(5 - (i & 3)));
|
||||
return iblockstate;
|
||||
}
|
||||
|
||||
/**+
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState iblockstate) {
|
||||
int i = 0;
|
||||
if (iblockstate.getValue(HALF) == BlockStairs.EnumHalf.TOP) {
|
||||
i |= 4;
|
||||
}
|
||||
|
||||
i = i | 5 - ((EnumFacing) iblockstate.getValue(FACING)).getIndex();
|
||||
return i;
|
||||
}
|
||||
|
||||
/**+
|
||||
* Get the actual Block state of this Block at the given
|
||||
* position. This applies properties not visible in the
|
||||
* metadata, such as fence connections.
|
||||
*/
|
||||
public IBlockState getActualState(IBlockState iblockstate, IBlockAccess iblockaccess, BlockPos blockpos) {
|
||||
if (this.func_176306_h(iblockaccess, blockpos)) {
|
||||
switch (this.func_176305_g(iblockaccess, blockpos)) {
|
||||
case 0:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT);
|
||||
break;
|
||||
case 1:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
|
||||
break;
|
||||
case 2:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.INNER_LEFT);
|
||||
}
|
||||
} else {
|
||||
switch (this.func_176307_f(iblockaccess, blockpos)) {
|
||||
case 0:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT);
|
||||
break;
|
||||
case 1:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
|
||||
break;
|
||||
case 2:
|
||||
iblockstate = iblockstate.withProperty(SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
return iblockstate;
|
||||
}
|
||||
|
||||
protected BlockState createBlockState() {
|
||||
return new BlockState(this, new IProperty[] { FACING, HALF, SHAPE });
|
||||
}
|
||||
|
||||
public static enum EnumHalf implements IStringSerializable {
|
||||
TOP("top"), BOTTOM("bottom");
|
||||
|
||||
private final String name;
|
||||
|
||||
private EnumHalf(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
}
|
||||
|
||||
public static enum EnumShape implements IStringSerializable {
|
||||
STRAIGHT("straight"), INNER_LEFT("inner_left"), INNER_RIGHT("inner_right"), OUTER_LEFT("outer_left"),
|
||||
OUTER_RIGHT("outer_right");
|
||||
|
||||
private final String name;
|
||||
|
||||
private EnumShape(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user