package net.minecraft.pathfinding; import net.minecraft.entity.Entity; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.pathfinder.NodeProcessor; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class PathFinder { /**+ * The path being generated */ private Path path = new Path(); /**+ * Selection of path points to add to the path */ private PathPoint[] pathOptions = new PathPoint[32]; private NodeProcessor nodeProcessor; public PathFinder(NodeProcessor nodeProcessorIn) { this.nodeProcessor = nodeProcessorIn; } /**+ * Internal implementation of creating a path from an entity to * a point */ public PathEntity createEntityPathTo(IBlockAccess blockaccess, Entity entityFrom, Entity entityTo, float dist) { return this.createEntityPathTo(blockaccess, entityFrom, entityTo.posX, entityTo.getEntityBoundingBox().minY, entityTo.posZ, dist); } /**+ * Internal implementation of creating a path from an entity to * a point */ public PathEntity createEntityPathTo(IBlockAccess blockaccess, Entity entityIn, BlockPos targetPos, float dist) { return this.createEntityPathTo(blockaccess, entityIn, (double) ((float) targetPos.getX() + 0.5F), (double) ((float) targetPos.getY() + 0.5F), (double) ((float) targetPos.getZ() + 0.5F), dist); } /**+ * Internal implementation of creating a path from an entity to * a point */ private PathEntity createEntityPathTo(IBlockAccess blockaccess, Entity entityIn, double x, double y, double z, float distance) { this.path.clearPath(); this.nodeProcessor.initProcessor(blockaccess, entityIn); PathPoint pathpoint = this.nodeProcessor.getPathPointTo(entityIn); PathPoint pathpoint1 = this.nodeProcessor.getPathPointToCoords(entityIn, x, y, z); PathEntity pathentity = this.addToPath(entityIn, pathpoint, pathpoint1, distance); this.nodeProcessor.postProcess(); return pathentity; } /**+ * Adds a path from start to end and returns the whole path */ private PathEntity addToPath(Entity entityIn, PathPoint pathpointStart, PathPoint pathpointEnd, float maxDistance) { pathpointStart.totalPathDistance = 0.0F; pathpointStart.distanceToNext = pathpointStart.distanceToSquared(pathpointEnd); pathpointStart.distanceToTarget = pathpointStart.distanceToNext; this.path.clearPath(); this.path.addPoint(pathpointStart); PathPoint pathpoint = pathpointStart; while (!this.path.isPathEmpty()) { PathPoint pathpoint1 = this.path.dequeue(); if (pathpoint1.equals(pathpointEnd)) { return this.createEntityPath(pathpointStart, pathpointEnd); } if (pathpoint1.distanceToSquared(pathpointEnd) < pathpoint.distanceToSquared(pathpointEnd)) { pathpoint = pathpoint1; } pathpoint1.visited = true; int i = this.nodeProcessor.findPathOptions(this.pathOptions, entityIn, pathpoint1, pathpointEnd, maxDistance); for (int j = 0; j < i; ++j) { PathPoint pathpoint2 = this.pathOptions[j]; float f = pathpoint1.totalPathDistance + pathpoint1.distanceToSquared(pathpoint2); if (f < maxDistance * 2.0F && (!pathpoint2.isAssigned() || f < pathpoint2.totalPathDistance)) { pathpoint2.previous = pathpoint1; pathpoint2.totalPathDistance = f; pathpoint2.distanceToNext = pathpoint2.distanceToSquared(pathpointEnd); if (pathpoint2.isAssigned()) { this.path.changeDistance(pathpoint2, pathpoint2.totalPathDistance + pathpoint2.distanceToNext); } else { pathpoint2.distanceToTarget = pathpoint2.totalPathDistance + pathpoint2.distanceToNext; this.path.addPoint(pathpoint2); } } } } if (pathpoint == pathpointStart) { return null; } else { return this.createEntityPath(pathpointStart, pathpoint); } } /**+ * Returns a new PathEntity for a given start and end point */ private PathEntity createEntityPath(PathPoint start, PathPoint end) { int i = 1; for (PathPoint pathpoint = end; pathpoint.previous != null; pathpoint = pathpoint.previous) { ++i; } PathPoint[] apathpoint = new PathPoint[i]; PathPoint pathpoint1 = end; --i; for (apathpoint[i] = end; pathpoint1.previous != null; apathpoint[i] = pathpoint1) { pathpoint1 = pathpoint1.previous; --i; } return new PathEntity(apathpoint); } }