package net.minecraft.client.model; import static net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums.*; import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager; import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DeferredStateManager; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.boss.EntityDragon; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class ModelDragon extends ModelBase { private ModelRenderer head; private ModelRenderer spine; private ModelRenderer jaw; private ModelRenderer body; private ModelRenderer rearLeg; private ModelRenderer frontLeg; private ModelRenderer rearLegTip; private ModelRenderer frontLegTip; private ModelRenderer rearFoot; private ModelRenderer frontFoot; private ModelRenderer wing; private ModelRenderer wingTip; private float partialTicks; public ModelDragon(float parFloat1) { this.textureWidth = 256; this.textureHeight = 256; this.setTextureOffset("body.body", 0, 0); this.setTextureOffset("wing.skin", -56, 88); this.setTextureOffset("wingtip.skin", -56, 144); this.setTextureOffset("rearleg.main", 0, 0); this.setTextureOffset("rearfoot.main", 112, 0); this.setTextureOffset("rearlegtip.main", 196, 0); this.setTextureOffset("head.upperhead", 112, 30); this.setTextureOffset("wing.bone", 112, 88); this.setTextureOffset("head.upperlip", 176, 44); this.setTextureOffset("jaw.jaw", 176, 65); this.setTextureOffset("frontleg.main", 112, 104); this.setTextureOffset("wingtip.bone", 112, 136); this.setTextureOffset("frontfoot.main", 144, 104); this.setTextureOffset("neck.box", 192, 104); this.setTextureOffset("frontlegtip.main", 226, 138); this.setTextureOffset("body.scale", 220, 53); this.setTextureOffset("head.scale", 0, 0); this.setTextureOffset("neck.scale", 48, 0); this.setTextureOffset("head.nostril", 112, 0); float f = -16.0F; this.head = new ModelRenderer(this, "head"); this.head.addBox("upperlip", -6.0F, -1.0F, -8.0F + f, 12, 5, 16); this.head.addBox("upperhead", -8.0F, -8.0F, 6.0F + f, 16, 16, 16); this.head.mirror = true; this.head.addBox("scale", -5.0F, -12.0F, 12.0F + f, 2, 4, 6); this.head.addBox("nostril", -5.0F, -3.0F, -6.0F + f, 2, 2, 4); this.head.mirror = false; this.head.addBox("scale", 3.0F, -12.0F, 12.0F + f, 2, 4, 6); this.head.addBox("nostril", 3.0F, -3.0F, -6.0F + f, 2, 2, 4); this.jaw = new ModelRenderer(this, "jaw"); this.jaw.setRotationPoint(0.0F, 4.0F, 8.0F + f); this.jaw.addBox("jaw", -6.0F, 0.0F, -16.0F, 12, 4, 16); this.head.addChild(this.jaw); this.spine = new ModelRenderer(this, "neck"); this.spine.addBox("box", -5.0F, -5.0F, -5.0F, 10, 10, 10); this.spine.addBox("scale", -1.0F, -9.0F, -3.0F, 2, 4, 6); this.body = new ModelRenderer(this, "body"); this.body.setRotationPoint(0.0F, 4.0F, 8.0F); this.body.addBox("body", -12.0F, 0.0F, -16.0F, 24, 24, 64); this.body.addBox("scale", -1.0F, -6.0F, -10.0F, 2, 6, 12); this.body.addBox("scale", -1.0F, -6.0F, 10.0F, 2, 6, 12); this.body.addBox("scale", -1.0F, -6.0F, 30.0F, 2, 6, 12); this.wing = new ModelRenderer(this, "wing"); this.wing.setRotationPoint(-12.0F, 5.0F, 2.0F); this.wing.addBox("bone", -56.0F, -4.0F, -4.0F, 56, 8, 8); this.wing.addBox("skin", -56.0F, 0.0F, 2.0F, 56, 0, 56); this.wingTip = new ModelRenderer(this, "wingtip"); this.wingTip.setRotationPoint(-56.0F, 0.0F, 0.0F); this.wingTip.addBox("bone", -56.0F, -2.0F, -2.0F, 56, 4, 4); this.wingTip.addBox("skin", -56.0F, 0.0F, 2.0F, 56, 0, 56); this.wing.addChild(this.wingTip); this.frontLeg = new ModelRenderer(this, "frontleg"); this.frontLeg.setRotationPoint(-12.0F, 20.0F, 2.0F); this.frontLeg.addBox("main", -4.0F, -4.0F, -4.0F, 8, 24, 8); this.frontLegTip = new ModelRenderer(this, "frontlegtip"); this.frontLegTip.setRotationPoint(0.0F, 20.0F, -1.0F); this.frontLegTip.addBox("main", -3.0F, -1.0F, -3.0F, 6, 24, 6); this.frontLeg.addChild(this.frontLegTip); this.frontFoot = new ModelRenderer(this, "frontfoot"); this.frontFoot.setRotationPoint(0.0F, 23.0F, 0.0F); this.frontFoot.addBox("main", -4.0F, 0.0F, -12.0F, 8, 4, 16); this.frontLegTip.addChild(this.frontFoot); this.rearLeg = new ModelRenderer(this, "rearleg"); this.rearLeg.setRotationPoint(-16.0F, 16.0F, 42.0F); this.rearLeg.addBox("main", -8.0F, -4.0F, -8.0F, 16, 32, 16); this.rearLegTip = new ModelRenderer(this, "rearlegtip"); this.rearLegTip.setRotationPoint(0.0F, 32.0F, -4.0F); this.rearLegTip.addBox("main", -6.0F, -2.0F, 0.0F, 12, 32, 12); this.rearLeg.addChild(this.rearLegTip); this.rearFoot = new ModelRenderer(this, "rearfoot"); this.rearFoot.setRotationPoint(0.0F, 31.0F, 4.0F); this.rearFoot.addBox("main", -9.0F, 0.0F, -20.0F, 18, 6, 24); this.rearLegTip.addChild(this.rearFoot); } /**+ * Used for easily adding entity-dependent animations. The * second and third float params here are the same second and * third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLivingBase var1, float var2, float var3, float f) { this.partialTicks = f; } /**+ * Sets the models various rotation angles then renders the * model. */ public void render(Entity entity, float var2, float var3, float var4, float var5, float var6, float f) { GlStateManager.pushMatrix(); EntityDragon entitydragon = (EntityDragon) entity; float f1 = entitydragon.prevAnimTime + (entitydragon.animTime - entitydragon.prevAnimTime) * this.partialTicks; this.jaw.rotateAngleX = (float) (Math.sin((double) (f1 * 3.1415927F * 2.0F)) + 1.0D) * 0.2F; float f2 = (float) (Math.sin((double) (f1 * 3.1415927F * 2.0F - 1.0F)) + 1.0D); f2 = (f2 * f2 * 1.0F + f2 * 2.0F) * 0.05F; GlStateManager.translate(0.0F, f2 - 2.0F, -3.0F); GlStateManager.rotate(f2 * 2.0F, 1.0F, 0.0F, 0.0F); float f3 = -30.0F; float f5 = 0.0F; float f6 = 1.5F; double[] adouble = entitydragon.getMovementOffsets(6, this.partialTicks); float f7 = this.updateRotations(entitydragon.getMovementOffsets(5, this.partialTicks)[0] - entitydragon.getMovementOffsets(10, this.partialTicks)[0]); float f8 = this .updateRotations(entitydragon.getMovementOffsets(5, this.partialTicks)[0] + (double) (f7 / 2.0F)); f3 = f3 + 2.0F; float f9 = f1 * 3.1415927F * 2.0F; f3 = 20.0F; float f4 = -12.0F; for (int i = 0; i < 5; ++i) { double[] adouble1 = entitydragon.getMovementOffsets(5 - i, this.partialTicks); float f10 = (float) Math.cos((double) ((float) i * 0.45F + f9)) * 0.15F; this.spine.rotateAngleY = this.updateRotations(adouble1[0] - adouble[0]) * 3.1415927F / 180.0F * f6; this.spine.rotateAngleX = f10 + (float) (adouble1[1] - adouble[1]) * 3.1415927F / 180.0F * f6 * 5.0F; this.spine.rotateAngleZ = -this.updateRotations(adouble1[0] - (double) f8) * 3.1415927F / 180.0F * f6; this.spine.rotationPointY = f3; this.spine.rotationPointZ = f4; this.spine.rotationPointX = f5; f3 = (float) ((double) f3 + Math.sin((double) this.spine.rotateAngleX) * 10.0D); f4 = (float) ((double) f4 - Math.cos((double) this.spine.rotateAngleY) * Math.cos((double) this.spine.rotateAngleX) * 10.0D); f5 = (float) ((double) f5 - Math.sin((double) this.spine.rotateAngleY) * Math.cos((double) this.spine.rotateAngleX) * 10.0D); this.spine.render(f); } this.head.rotationPointY = f3; this.head.rotationPointZ = f4; this.head.rotationPointX = f5; double[] adouble2 = entitydragon.getMovementOffsets(0, this.partialTicks); this.head.rotateAngleY = this.updateRotations(adouble2[0] - adouble[0]) * 3.1415927F / 180.0F * 1.0F; this.head.rotateAngleZ = -this.updateRotations(adouble2[0] - (double) f8) * 3.1415927F / 180.0F * 1.0F; this.head.render(f); GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 1.0F, 0.0F); GlStateManager.rotate(-f7 * f6 * 1.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, -1.0F, 0.0F); this.body.rotateAngleZ = 0.0F; this.body.render(f); boolean flag = DeferredStateManager.isEnableShadowRender(); for (int j = 0; j < 2; ++j) { GlStateManager.enableCull(); float f12 = f1 * 3.1415927F * 2.0F; this.wing.rotateAngleX = 0.125F - (float) Math.cos((double) f12) * 0.2F; this.wing.rotateAngleY = 0.25F; this.wing.rotateAngleZ = (float) (Math.sin((double) f12) + 0.125D) * 0.8F; this.wingTip.rotateAngleZ = -((float) (Math.sin((double) (f12 + 2.0F)) + 0.5D)) * 0.75F; this.rearLeg.rotateAngleX = 1.0F + f2 * 0.1F; this.rearLegTip.rotateAngleX = 0.5F + f2 * 0.1F; this.rearFoot.rotateAngleX = 0.75F + f2 * 0.1F; this.frontLeg.rotateAngleX = 1.3F + f2 * 0.1F; this.frontLegTip.rotateAngleX = -0.5F - f2 * 0.1F; this.frontFoot.rotateAngleX = 0.75F + f2 * 0.1F; this.wing.render(f); this.frontLeg.render(f); this.rearLeg.render(f); GlStateManager.scale(-1.0F, 1.0F, 1.0F); if (j == 0) { GlStateManager.cullFace(flag ? GL_BACK : GL_FRONT); } } GlStateManager.popMatrix(); GlStateManager.cullFace(flag ? GL_FRONT : GL_BACK); GlStateManager.disableCull(); float f11 = -((float) Math.sin((double) (f1 * 3.1415927F * 2.0F))) * 0.0F; f9 = f1 * 3.1415927F * 2.0F; f3 = 10.0F; f4 = 60.0F; f5 = 0.0F; adouble = entitydragon.getMovementOffsets(11, this.partialTicks); for (int k = 0; k < 12; ++k) { adouble2 = entitydragon.getMovementOffsets(12 + k, this.partialTicks); f11 = (float) ((double) f11 + Math.sin((double) ((float) k * 0.45F + f9)) * 0.05000000074505806D); this.spine.rotateAngleY = (this.updateRotations(adouble2[0] - adouble[0]) * f6 + 180.0F) * 3.1415927F / 180.0F; this.spine.rotateAngleX = f11 + (float) (adouble2[1] - adouble[1]) * 3.1415927F / 180.0F * f6 * 5.0F; this.spine.rotateAngleZ = this.updateRotations(adouble2[0] - (double) f8) * 3.1415927F / 180.0F * f6; this.spine.rotationPointY = f3; this.spine.rotationPointZ = f4; this.spine.rotationPointX = f5; f3 = (float) ((double) f3 + Math.sin((double) this.spine.rotateAngleX) * 10.0D); f4 = (float) ((double) f4 - Math.cos((double) this.spine.rotateAngleY) * Math.cos((double) this.spine.rotateAngleX) * 10.0D); f5 = (float) ((double) f5 - Math.sin((double) this.spine.rotateAngleY) * Math.cos((double) this.spine.rotateAngleX) * 10.0D); this.spine.render(f); } GlStateManager.popMatrix(); } /**+ * Updates the rotations in the parameters for rotations greater * than 180 degrees or less than -180 degrees. It adds or * subtracts 360 degrees, so that the appearance is the same, * although the numbers are then simplified to range -180 to 180 */ private float updateRotations(double parDouble1) { while (parDouble1 >= 180.0D) { parDouble1 -= 360.0D; } while (parDouble1 < -180.0D) { parDouble1 += 360.0D; } return (float) parDouble1; } }