Files
EaglercraftX-1.8-workspace/src/game/java/net/minecraft/util/BlockPos.java
eaglercraft 8b8ae0669a u43
2024-11-20 20:24:20 -08:00

427 lines
11 KiB
Java
Executable File

package net.minecraft.util;
import java.util.Iterator;
import com.google.common.collect.AbstractIterator;
import net.minecraft.entity.Entity;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class BlockPos extends Vec3i {
/**+
* The BlockPos with all coordinates 0
*/
public static final BlockPos ORIGIN = new BlockPos(0, 0, 0);
private static final int NUM_X_BITS = 1 + MathHelper.calculateLogBaseTwo(MathHelper.roundUpToPowerOfTwo(30000000));
private static final int NUM_Z_BITS = NUM_X_BITS;
private static final int NUM_Y_BITS = 64 - NUM_X_BITS - NUM_Z_BITS;
private static final int Y_SHIFT = 0 + NUM_Z_BITS;
private static final int X_SHIFT = Y_SHIFT + NUM_Y_BITS;
private static final long X_MASK = (1L << NUM_X_BITS) - 1L;
private static final long Y_MASK = (1L << NUM_Y_BITS) - 1L;
private static final long Z_MASK = (1L << NUM_Z_BITS) - 1L;
public BlockPos() {
super(0, 0, 0);
}
public BlockPos(int x, int y, int z) {
super(x, y, z);
}
public BlockPos(double x, double y, double z) {
super(x, y, z);
}
public BlockPos(Entity source) {
this(source.posX, source.posY, source.posZ);
}
public BlockPos(Vec3 source) {
this(source.xCoord, source.yCoord, source.zCoord);
}
public BlockPos(Vec3i source) {
this(source.x, source.y, source.z);
}
/**+
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(double x, double y, double z) {
return x == 0.0D && y == 0.0D && z == 0.0D ? this
: new BlockPos((double) this.x + x, (double) this.y + y, (double) this.z + z);
}
/**+
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(int x, int y, int z) {
return x == 0 && y == 0 && z == 0 ? this : new BlockPos(this.x + x, this.y + y, this.z + z);
}
/**
* eagler
*/
/**+
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(int x, int y, int z, BlockPos dst) {
dst.x = this.x + x;
dst.y = this.y + y;
dst.z = this.z + z;
return dst;
}
/**+
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(Vec3i vec) {
return vec.x == 0 && vec.y == 0 && vec.z == 0 ? this
: new BlockPos(this.x + vec.x, this.y + vec.y, this.z + vec.z);
}
/**+
* Subtract the given Vector from this BlockPos
*/
public BlockPos subtract(Vec3i vec) {
return vec.x == 0 && vec.y == 0 && vec.z == 0 ? this
: new BlockPos(this.x - vec.x, this.y - vec.y, this.z - vec.z);
}
/**+
* Offset this BlockPos 1 block up
*/
public BlockPos up() {
return this.up(1);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block up
*/
public BlockPos up(BlockPos dst) {
dst.x = x;
dst.y = y + 1;
dst.z = z;
return dst;
}
/**+
* Offset this BlockPos 1 block up
*/
public BlockPos up(int n) {
return this.offset(EnumFacing.UP, n);
}
/**+
* Offset this BlockPos 1 block down
*/
public BlockPos down() {
return this.down(1);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block down
*/
public BlockPos down(BlockPos dst) {
dst.x = x;
dst.y = y - 1;
dst.z = z;
return dst;
}
/**+
* Offset this BlockPos 1 block down
*/
public BlockPos down(int n) {
return this.offset(EnumFacing.DOWN, n);
}
/**+
* Offset this BlockPos 1 block in northern direction
*/
public BlockPos north() {
return this.north(1);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block in northern direction
*/
public BlockPos north(BlockPos dst) {
dst.x = x;
dst.y = y;
dst.z = z - 1;
return dst;
}
/**+
* Offset this BlockPos 1 block in northern direction
*/
public BlockPos north(int n) {
return this.offset(EnumFacing.NORTH, n);
}
/**+
* Offset this BlockPos 1 block in southern direction
*/
public BlockPos south() {
return this.south(1);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block in southern direction
*/
public BlockPos south(BlockPos dst) {
dst.x = x;
dst.y = y;
dst.z = z + 1;
return dst;
}
/**+
* Offset this BlockPos 1 block in southern direction
*/
public BlockPos south(int n) {
return this.offset(EnumFacing.SOUTH, n);
}
/**+
* Offset this BlockPos 1 block in western direction
*/
public BlockPos west() {
return this.west(1);
}
/**+
* Offset this BlockPos 1 block in western direction
*/
public BlockPos west(int n) {
return this.offset(EnumFacing.WEST, n);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block in western direction
*/
public BlockPos west(BlockPos dst) {
dst.x = x - 1;
dst.y = y;
dst.z = z;
return dst;
}
/**+
* Offset this BlockPos 1 block in eastern direction
*/
public BlockPos east() {
return this.east(1);
}
/**+
* Offset this BlockPos 1 block in eastern direction
*/
public BlockPos east(int n) {
return this.offset(EnumFacing.EAST, n);
}
/**
* eagler
*/
/**+
* Offset this BlockPos 1 block in eastern direction
*/
public BlockPos east(BlockPos dst) {
dst.x = x + 1;
dst.y = y;
dst.z = z;
return dst;
}
/**+
* Offset this BlockPos 1 block in the given direction
*/
public BlockPos offset(EnumFacing facing) {
return this.offset(facing, 1);
}
public BlockPos offsetFaster(EnumFacing facing, BlockPos ret) {
ret.x = this.x + facing.getFrontOffsetX();
ret.y = this.y + facing.getFrontOffsetY();
ret.z = this.z + facing.getFrontOffsetZ();
return ret;
}
/**
* only use with a regular "net.minecraft.util.BlockPos"!
*/
public BlockPos offsetEvenFaster(EnumFacing facing, BlockPos ret) {
ret.x = this.x + facing.getFrontOffsetX();
ret.y = this.y + facing.getFrontOffsetY();
ret.z = this.z + facing.getFrontOffsetZ();
return ret;
}
/**+
* Offset this BlockPos 1 block in the given direction
*/
public BlockPos offset(EnumFacing facing, int n) {
return n == 0 ? this
: new BlockPos(this.x + facing.getFrontOffsetX() * n, this.y + facing.getFrontOffsetY() * n,
this.z + facing.getFrontOffsetZ() * n);
}
/**+
* Calculate the cross product of this and the given Vector
*/
public BlockPos crossProduct(Vec3i vec3i) {
return new BlockPos(this.y * vec3i.z - this.z * vec3i.y, this.z * vec3i.x - this.x * vec3i.z,
this.x * vec3i.y - this.y * vec3i.x);
}
/**+
* Serialize this BlockPos into a long value
*/
public long toLong() {
return ((long) this.x & X_MASK) << X_SHIFT | ((long) this.y & Y_MASK) << Y_SHIFT
| ((long) this.z & Z_MASK) << 0;
}
/**+
* Create a BlockPos from a serialized long value (created by
* toLong)
*/
public static BlockPos fromLong(long serialized) {
int i = (int) (serialized << 64 - X_SHIFT - NUM_X_BITS >> 64 - NUM_X_BITS);
int j = (int) (serialized << 64 - Y_SHIFT - NUM_Y_BITS >> 64 - NUM_Y_BITS);
int k = (int) (serialized << 64 - NUM_Z_BITS >> 64 - NUM_Z_BITS);
return new BlockPos(i, j, k);
}
/**+
* Create an Iterable that returns all positions in the box
* specified by the given corners
*/
public static Iterable<BlockPos> getAllInBox(BlockPos from, BlockPos to) {
final BlockPos blockpos = new BlockPos(Math.min(from.x, to.x), Math.min(from.y, to.y), Math.min(from.z, to.z));
final BlockPos blockpos1 = new BlockPos(Math.max(from.x, to.x), Math.max(from.y, to.y), Math.max(from.z, to.z));
return new Iterable<BlockPos>() {
public Iterator<BlockPos> iterator() {
return new AbstractIterator<BlockPos>() {
private BlockPos lastReturned = null;
protected BlockPos computeNext() {
if (this.lastReturned == null) {
this.lastReturned = blockpos;
return this.lastReturned;
} else if (this.lastReturned.equals(blockpos1)) {
return (BlockPos) this.endOfData();
} else {
int i = this.lastReturned.x;
int j = this.lastReturned.y;
int k = this.lastReturned.z;
if (i < blockpos1.x) {
++i;
} else if (j < blockpos1.y) {
i = blockpos.x;
++j;
} else if (k < blockpos1.z) {
i = blockpos.x;
j = blockpos.y;
++k;
}
this.lastReturned = new BlockPos(i, j, k);
return this.lastReturned;
}
}
};
}
};
}
/**+
* Like getAllInBox but reuses a single MutableBlockPos instead.
* If this method is used, the resulting BlockPos instances can
* only be used inside the iteration loop.
*/
public static Iterable<BlockPos> getAllInBoxMutable(BlockPos from, BlockPos to) {
final BlockPos blockpos = new BlockPos(Math.min(from.x, to.x), Math.min(from.y, to.y), Math.min(from.z, to.z));
final BlockPos blockpos1 = new BlockPos(Math.max(from.x, to.x), Math.max(from.y, to.y), Math.max(from.z, to.z));
return new Iterable<BlockPos>() {
public Iterator<BlockPos> iterator() {
return new AbstractIterator<BlockPos>() {
private BlockPos theBlockPos = null;
protected BlockPos computeNext() {
if (this.theBlockPos == null) {
this.theBlockPos = new BlockPos(blockpos.x, blockpos.y, blockpos.z);
return this.theBlockPos;
} else if (this.theBlockPos.equals(blockpos1)) {
return (BlockPos) this.endOfData();
} else {
int i = this.theBlockPos.x;
int j = this.theBlockPos.y;
int k = this.theBlockPos.z;
if (i < blockpos1.x) {
++i;
} else if (j < blockpos1.y) {
i = blockpos.x;
++j;
} else if (k < blockpos1.z) {
i = blockpos.x;
j = blockpos.y;
++k;
}
this.theBlockPos.x = i;
this.theBlockPos.y = j;
this.theBlockPos.z = k;
return this.theBlockPos;
}
}
};
}
};
}
public BlockPos func_181079_c(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
}