# Eagler Context Redacted Diff # Copyright (c) 2025 lax1dude. All rights reserved. # Version: 1.0 # Author: lax1dude > INSERT 2 : 3 @ 2 + import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager; > DELETE 3 @ 3 : 4 > DELETE 1 @ 1 : 2 > INSERT 17 : 19 @ 17 + // boolean flag = DeferredStateManager.isEnableShadowRender(); + // GlStateManager.cullFace(flag ? GL_BACK : GL_FRONT); > INSERT 24 : 25 @ 24 + // GlStateManager.cullFace(flag ? GL_FRONT : GL_BACK); > EOF