mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-12-14 04:58:46 +01:00
291 lines
9.6 KiB
Java
291 lines
9.6 KiB
Java
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# Eagler Context Redacted Diff
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# Copyright (c) 2024 lax1dude. All rights reserved.
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# Version: 1.0
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# Author: lax1dude
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> CHANGE 4 : 5 @ 4 : 5
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~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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> DELETE 13 @ 13 : 16
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> CHANGE 27 : 53 @ 27 : 40
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.ChestCorridor.class,
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~ StructureStrongholdPieces.ChestCorridor::new, "SHCC");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Corridor.class,
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~ StructureStrongholdPieces.Corridor::new, "SHFC");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Crossing.class,
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~ StructureStrongholdPieces.Crossing::new, "SH5C");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.LeftTurn.class,
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~ StructureStrongholdPieces.LeftTurn::new, "SHLT");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Library.class,
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~ StructureStrongholdPieces.Library::new, "SHLi");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.PortalRoom.class,
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~ StructureStrongholdPieces.PortalRoom::new, "SHPR");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Prison.class,
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~ StructureStrongholdPieces.Prison::new, "SHPH");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.RightTurn.class,
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~ StructureStrongholdPieces.RightTurn::new, "SHRT");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.RoomCrossing.class,
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~ StructureStrongholdPieces.RoomCrossing::new, "SHRC");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Stairs.class,
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~ StructureStrongholdPieces.Stairs::new, "SHSD");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Stairs2.class,
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~ StructureStrongholdPieces.Stairs2::new, "SHStart");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.Straight.class,
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~ StructureStrongholdPieces.Straight::new, "SHS");
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~ MapGenStructureIO.registerStructureComponent(StructureStrongholdPieces.StairsStraight.class,
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~ StructureStrongholdPieces.StairsStraight::new, "SHSSD");
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> CHANGE 31 : 32 @ 31 : 32
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing, int parInt4) {
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> CHANGE 40 : 41 @ 40 : 41
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~ List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3,
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> CHANGE 54 : 55 @ 54 : 55
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~ List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3,
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> CHANGE 43 : 44 @ 43 : 44
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~ public ChestCorridor(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 18 : 19 @ 18 : 19
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~ EaglercraftRandom random) {
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> CHANGE 4 : 6 @ 4 : 5
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 49 : 50 @ 49 : 50
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~ public Corridor(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 19 : 20 @ 19 : 20
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~ public static StructureBoundingBox func_175869_a(List<StructureComponent> parList, EaglercraftRandom parRandom,
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> CHANGE 23 : 25 @ 23 : 24
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 39 : 40 @ 39 : 40
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~ public Crossing(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 28 : 29 @ 28 : 29
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~ EaglercraftRandom random) {
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> CHANGE 27 : 29 @ 27 : 28
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 64 : 65 @ 64 : 65
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~ public LeftTurn(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 8 : 9 @ 8 : 9
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~ EaglercraftRandom random) {
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> CHANGE 9 : 11 @ 9 : 10
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 30 : 31 @ 30 : 31
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~ public Library(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 19 : 21 @ 19 : 20
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 15 : 17 @ 15 : 16
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 154 : 155 @ 154 : 155
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~ public PortalRoom(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 16 : 18 @ 16 : 17
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~ public void buildComponent(StructureComponent structurecomponent, List<StructureComponent> var2,
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~ EaglercraftRandom var3) {
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> CHANGE 7 : 9 @ 7 : 8
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 124 : 125 @ 124 : 125
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~ public Prison(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 8 : 9 @ 8 : 9
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~ EaglercraftRandom random) {
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> CHANGE 3 : 6 @ 3 : 5
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~ public static StructureStrongholdPieces.Prison func_175860_a(List<StructureComponent> parList,
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 41 : 42 @ 41 : 42
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~ EaglercraftRandom random) {
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> CHANGE 8 : 10 @ 8 : 9
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 33 : 34 @ 33 : 34
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~ public RoomCrossing(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 19 : 20 @ 19 : 20
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~ EaglercraftRandom random) {
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> CHANGE 6 : 8 @ 6 : 7
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 118 : 119 @ 118 : 119
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~ public Stairs(int parInt1, EaglercraftRandom parRandom, int parInt2, int parInt3) {
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> CHANGE 15 : 16 @ 15 : 16
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~ public Stairs(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 19 : 20 @ 19 : 20
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~ EaglercraftRandom random) {
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> CHANGE 7 : 10 @ 7 : 9
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~ public static StructureStrongholdPieces.Stairs func_175863_a(List<StructureComponent> parList,
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 50 : 51 @ 50 : 51
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~ public Stairs2(int parInt1, EaglercraftRandom parRandom, int parInt2, int parInt3) {
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> CHANGE 13 : 14 @ 13 : 14
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~ public StairsStraight(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 8 : 9 @ 8 : 9
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~ EaglercraftRandom random) {
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> CHANGE 4 : 6 @ 4 : 5
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 36 : 37 @ 36 : 37
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~ public void selectBlocks(EaglercraftRandom random, int var2, int var3, int var4, boolean flag) {
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> CHANGE 26 : 27 @ 26 : 27
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~ public Straight(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,
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> CHANGE 22 : 23 @ 22 : 23
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~ EaglercraftRandom random) {
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> CHANGE 12 : 14 @ 12 : 13
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~ EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
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~ int parInt4) {
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> CHANGE 9 : 11 @ 9 : 10
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~ public boolean addComponentParts(World world, EaglercraftRandom random,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 50 : 53 @ 50 : 52
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~ protected void placeDoor(World worldIn, EaglercraftRandom parRandom,
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~ StructureBoundingBox parStructureBoundingBox, StructureStrongholdPieces.Stronghold.Door parDoor,
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~ int parInt1, int parInt2, int parInt3) {
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> CHANGE 75 : 76 @ 75 : 76
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~ protected StructureStrongholdPieces.Stronghold.Door getRandomDoor(EaglercraftRandom parRandom) {
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> CHANGE 16 : 17 @ 16 : 17
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~ List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2) {
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> CHANGE 25 : 26 @ 25 : 26
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~ List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2) {
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> CHANGE 25 : 26 @ 25 : 26
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~ List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2) {
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> EOF
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