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2025-10-09 14:15:47 +02:00
{ godot3-mono }:
godot3-mono.overrideAttrs (
self: base: {
pname = "godot3-mono-export-templates";
godotBuildDescription = "nix mono export templates";
# As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to
# allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks*
# the export templates, resulting in programs exported from godot using these export templates to
# be unable to load this library.
shouldAddLinkFlagsToPulse = false;
shouldBuildTools = false;
godotBuildTarget = "release";
godotBinInstallPath = "share/godot/templates/${self.version}.stable.mono";
installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}";
# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
# Stripping reduces the template size from around 500MB to 40MB for Linux.
# This also impacts the size of the exported games.
# This is added explicitly here because mkDerivation does not automatically
# strip binaries in the template directory.
stripAllList = (base.stripAllList or [ ]) ++ [ "share/godot/templates" ];
meta = base.meta // {
homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_with_mono.html#export-templates";
};
}
)