36 lines
632 B
Nix
36 lines
632 B
Nix
|
|
{
|
||
|
|
buildEnv,
|
||
|
|
callPackage,
|
||
|
|
makeWrapper,
|
||
|
|
}:
|
||
|
|
|
||
|
|
let
|
||
|
|
sp = callPackage ./sp.nix { };
|
||
|
|
mp = sp.overrideAttrs (oldAttrs: {
|
||
|
|
sourceRoot = "${oldAttrs.src.name}/MP";
|
||
|
|
});
|
||
|
|
in
|
||
|
|
buildEnv {
|
||
|
|
name = "iortcw";
|
||
|
|
|
||
|
|
paths = [
|
||
|
|
sp
|
||
|
|
mp
|
||
|
|
];
|
||
|
|
|
||
|
|
pathsToLink = [ "/opt" ];
|
||
|
|
|
||
|
|
nativeBuildInputs = [ makeWrapper ];
|
||
|
|
|
||
|
|
# so we can launch sp from mp game and vice versa
|
||
|
|
postBuild = ''
|
||
|
|
for i in `find -L $out/opt/iortcw -maxdepth 1 -type f -executable`; do
|
||
|
|
makeWrapper $i $out/bin/`basename $i` --chdir "$out/opt/iortcw"
|
||
|
|
done
|
||
|
|
'';
|
||
|
|
|
||
|
|
meta = sp.meta // {
|
||
|
|
description = "Game engine for Return to Castle Wolfenstein";
|
||
|
|
};
|
||
|
|
}
|