133 lines
3.5 KiB
Nix
133 lines
3.5 KiB
Nix
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{
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lib,
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stdenv,
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SDL,
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SDL2,
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fetchurl,
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gzip,
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libGL,
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libGLU,
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libvorbis,
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libmad,
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flac,
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libopus,
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opusfile,
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libogg,
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libxmp,
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copyDesktopItems,
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makeDesktopItem,
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pkg-config,
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useSDL2 ? stdenv.hostPlatform.isDarwin, # TODO: CoreAudio fails to initialize with SDL 1.x for some reason.
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}:
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stdenv.mkDerivation rec {
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pname = "quakespasm";
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version = "0.96.3";
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src = fetchurl {
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url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tar.gz";
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sha256 = "sha256-tXjWzkpPf04mokRY8YxLzI04VK5iUuuZgu6B2V5QGA4=";
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};
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sourceRoot = "${pname}-${version}/Quake";
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patches = lib.optionals stdenv.hostPlatform.isDarwin [
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# Makes Darwin Makefile use system libraries instead of ones from app bundle
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./quakespasm-darwin-makefile-improvements.patch
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];
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# Quakespasm tries to set a 10.6 deployment target, but that’s too low for SDL2.
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postPatch = ''
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sed -i Makefile.darwin -e '/-mmacosx-version-min/d'
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'';
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nativeBuildInputs = [
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copyDesktopItems
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pkg-config
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];
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buildInputs = [
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gzip
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libGL
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libGLU
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libvorbis
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libmad
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flac
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libopus
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opusfile
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libogg
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libxmp
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(if useSDL2 then SDL2 else SDL)
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];
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buildFlags = [
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"DO_USERDIRS=1"
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# Makefile defaults, set here to enforce consistency on Darwin build
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"USE_CODEC_WAVE=1"
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"USE_CODEC_MP3=1"
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"USE_CODEC_VORBIS=1"
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"USE_CODEC_FLAC=1"
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"USE_CODEC_OPUS=1"
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"USE_CODEC_MIKMOD=0"
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"USE_CODEC_UMX=0"
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"USE_CODEC_XMP=1"
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"MP3LIB=mad"
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"VORBISLIB=vorbis"
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]
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++ lib.optionals useSDL2 [
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"SDL_CONFIG=sdl2-config"
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"USE_SDL2=1"
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];
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makefile = if (stdenv.hostPlatform.isDarwin) then "Makefile.darwin" else "Makefile";
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preInstall = ''
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mkdir -p "$out/bin"
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substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
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substituteInPlace Makefile.darwin --replace "/usr/local/games" "$out/bin"
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'';
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postInstall = lib.optionalString stdenv.hostPlatform.isDarwin ''
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# Let's build app bundle
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mkdir -p $out/Applications/Quake.app/Contents/MacOS
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mkdir -p $out/Applications/Quake.app/Contents/Resources
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cp ../MacOSX/Info.plist $out/Applications/Quake.app/Contents/
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cp ../MacOSX/QuakeSpasm.icns $out/Applications/Quake.app/Contents/Resources/
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cp -r ../MacOSX/English.lproj $out/Applications/Quake.app/Contents/Resources/
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ln -sf $out/bin/quake $out/Applications/Quake.app/Contents/MacOS/quake
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substituteInPlace $out/Applications/Quake.app/Contents/Info.plist \
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--replace '>''${EXECUTABLE_NAME}' '>quake'
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substituteInPlace $out/Applications/Quake.app/Contents/Info.plist \
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--replace '>''${PRODUCT_NAME}' '>QuakeSpasm'
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'';
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enableParallelBuilding = true;
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desktopItems = [
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(makeDesktopItem {
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name = "quakespasm";
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exec = "quake";
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desktopName = "Quakespasm";
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categories = [ "Game" ];
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})
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];
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meta = with lib; {
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description = "Engine for iD software's Quake";
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homepage = "https://quakespasm.sourceforge.net/";
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longDescription = ''
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QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
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It includes support for 64 bit CPUs and custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.
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Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
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works best for you. SDL is probably less buggy, but SDL2 has nicer features
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and smoother mouse input - though no CD support.
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'';
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platforms = platforms.unix;
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maintainers = with maintainers; [ mikroskeem ];
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mainProgram = "quake";
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};
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}
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