From a98cc23b288e13665c8698eec56e0653613946d7 Mon Sep 17 00:00:00 2001 From: Aidan Gauland Date: Tue, 19 Aug 2025 09:45:55 +1200 Subject: [PATCH] [Fix] Run GalaxyComm executable path through fixAsarPath --- src/backend/constants/paths.ts | 4 ++++ src/backend/launcher.ts | 15 +++++---------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/src/backend/constants/paths.ts b/src/backend/constants/paths.ts index 1d05ce5b58..2e9cff1197 100644 --- a/src/backend/constants/paths.ts +++ b/src/backend/constants/paths.ts @@ -44,6 +44,10 @@ export const fakeEpicExePath = fixAsarPath( join(publicDir, 'bin', 'x64', 'win32', 'EpicGamesLauncher.exe') ) +export const galaxyCommunicationExePath = fixAsarPath( + join(publicDir, 'bin', 'x64', 'win32', 'GalaxyCommunication.exe') +) + export const webviewPreloadPath = fixAsarPath( join('file://', publicDir, 'webviewPreload.js') ) diff --git a/src/backend/launcher.ts b/src/backend/launcher.ts index a239cff927..2262dc35b2 100644 --- a/src/backend/launcher.ts +++ b/src/backend/launcher.ts @@ -80,7 +80,7 @@ import { defaultWinePrefix, fixesPath, flatpakHome, - publicDir, + galaxyCommunicationExePath, runtimePath, userHome } from './constants/paths' @@ -888,28 +888,23 @@ async function prepareWineLaunch( try { if (runner === 'gog' && experimentalFeatures?.cometSupport !== false) { - const communicationSource = join( - publicDir, - 'bin/x64/win32/GalaxyCommunication.exe' - ) - - const galaxyCommPath = + const galaxyCommWinePath = 'C:\\ProgramData\\GOG.com\\Galaxy\\redists\\GalaxyCommunication.exe' const communicationDest = await getWinePath({ - path: galaxyCommPath, + path: galaxyCommWinePath, gameSettings, variant: 'unix' }) if (!existsSync(communicationDest)) { mkdirSync(dirname(communicationDest), { recursive: true }) - await copyFile(communicationSource, communicationDest) + await copyFile(galaxyCommunicationExePath, communicationDest) await runWineCommand({ commandParts: [ 'sc', 'create', 'GalaxyCommunication', - `binpath=${galaxyCommPath}` + `binpath=${galaxyCommWinePath}` ], gameSettings, protonVerb: 'runinprefix'