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nixpkgs/pkgs/by-name/bl/blendfarm/rename-evee-to-eevee_next.patch
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From 6276136de0fc567d3a2cc2ecff6effc27688d1a4 Mon Sep 17 00:00:00 2001
From: Lyze <11274700+lyze237@users.noreply.github.com>
Date: Fri, 20 Sep 2024 20:04:13 +0200
Subject: [PATCH] Fix eevee getting renamed to eevee_next
---
LogicReinc.BlendFarm.Server/render.py | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/LogicReinc.BlendFarm.Server/render.py b/LogicReinc.BlendFarm.Server/render.py
index dcff178..f0cf304 100644
--- a/LogicReinc.BlendFarm.Server/render.py
+++ b/LogicReinc.BlendFarm.Server/render.py
@@ -19,6 +19,7 @@
from multiprocessing import cpu_count
isPre3 = bpy.app.version < (3,0,0);
+isPreEeveeRename = bpy.app.version < (4, 2, 0);
if(isPre3):
print('Detected Blender >= 3.0.0\n');
@@ -218,8 +219,12 @@ def renderWithSettings(renderSettings, id, path):
scn.render.fps = fps;
if(engine == 1): #Eevee
- print("Using EEVEE");
- scn.render.engine = "BLENDER_EEVEE";
+ if(isPreEeveeRename):
+ print("Using EEVEE");
+ scn.render.engine = "BLENDER_EEVEE";
+ else:
+ print("Using EEVEE_NEXT");
+ scn.render.engine = "BLENDER_EEVEE_NEXT";
else:
scn.render.engine = "CYCLES";