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83 lines
1.5 KiB
Nix
83 lines
1.5 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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cmake,
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bison,
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flex,
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gettext,
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makeWrapper,
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SDL2,
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SDL2_image,
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SDL2_mixer,
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expat,
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glew,
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freetype,
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libSM,
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libXext,
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libGL,
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libGLU,
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xorg,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "dreamchess";
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version = "0.3.0";
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src = fetchFromGitHub {
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owner = "dreamchess";
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repo = "dreamchess";
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rev = "${finalAttrs.version}";
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hash = "sha256-qus/RjwdAl9SuDXfLVKTPImqrvPF3xSDVlbXYLM3JNE=";
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};
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buildInputs = [
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SDL2
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SDL2_image
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SDL2_mixer
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expat
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glew
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freetype
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libSM
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libXext
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libGL
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libGLU
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xorg.libxcb
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xorg.libX11
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];
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nativeBuildInputs = [
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cmake
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bison
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flex
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gettext
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makeWrapper
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];
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cmakeFlags = [
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(lib.cmakeBool "CMAKE_VERBOSE_MAKEFILE" true)
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(lib.cmakeFeature "OpenGL_GL_PREFERENCE" "GLVND")
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(lib.cmakeFeature "CMAKE_INSTALL_DATAROOTDIR" "${placeholder "out"}/share")
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];
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# This makes sure the default engine (dreamer) will be called from
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# the /nix/store/ as well when starting a new game
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postFixup = ''
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wrapProgram $out/bin/dreamchess \
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--prefix PATH : $out/bin
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'';
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doInstallCheck = true;
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postInstallCheck = ''
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stat "''${!outputBin}/bin/${finalAttrs.meta.mainProgram}"
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stat "''${!outputBin}/bin/dreamer"
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'';
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meta = {
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homepage = "https://github.com/dreamchess/dreamchess";
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description = "OpenGL Chess Game";
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license = lib.licenses.gpl3Only;
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maintainers = with lib.maintainers; [ spk ];
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platforms = lib.platforms.linux;
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mainProgram = "dreamchess";
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};
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})
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