cmake_minimum_required(VERSION 3.16) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake) project(qyouradio VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(Qt6 REQUIRED COMPONENTS Core Quick Multimedia) find_package(DiscordSDK) qt_standard_project_setup(REQUIRES 6.8) configure_file(buildFlags.h.in buildFlags.h) qt_add_executable(appqyouradio main.cpp buildFlags.h player.cpp player.h resources/qyouradio.rc resources/resource.h ) qt_add_resources(appqyouradio "resources" PREFIX "/" FILES resources/logo.png ) set_source_files_properties(Player.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE) qt_add_qml_module(appqyouradio URI qyouradio VERSION 1.0 QML_FILES Main.qml # Player.qml ViewPlayer.qml ViewSettings.qml ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appqyouradio PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appqyouradio MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_include_directories(appqyouradio PRIVATE "${CMAKE_CURRENT_BINARY_DIR}") target_link_libraries(appqyouradio PUBLIC Qt6::Quick Qt6::Multimedia ) if (DiscordSDK_FOUND) target_link_libraries(appqyouradio PRIVATE DiscordSDK::DiscordSDK ) endif() include(GNUInstallDirs) install(TARGETS appqyouradio BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) qt_generate_deploy_app_script( TARGET appqyouradio OUTPUT_SCRIPT deploy_script NO_UNSUPPORTED_PLATFORM_ERROR ) install(SCRIPT ${deploy_script}) add_subdirectory(QYRComponents)