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qyouvideo/player.cpp

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#include "player.h"
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// Public
Player::Player(QObject *parent) : QObject(parent),
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player(this), output(this), manager(this)
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{
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QObject::connect(&this->player, &QMediaPlayer::mediaStatusChanged, this, [this] () {
emit this->hasVideoChanged();
emit this->loadingChanged();
});
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QObject::connect(&this->player, &QMediaPlayer::playbackStateChanged, this, [this] () {
emit this->playingChanged();
});
QObject::connect(&this->output, &QAudioOutput::volumeChanged, this, [this] () {
emit this->volumeChanged();
});
this->output.setVolume(0.2);
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this->player.setAudioOutput(&this->output);
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qDebug("Player::Player(): Constructed");
}
Player::~Player()
{
qDebug("Player::~Player(): Destructed");
}
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bool Player::hasVideo() const
{
return this->player.isAvailable();
}
bool Player::loading() const
{
return this->player.mediaStatus() == QMediaPlayer::LoadingMedia || this->player.mediaStatus() == QMediaPlayer::BufferingMedia;
}
bool Player::failed() const
{
return this->m_failed;
}
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bool Player::playing() const
{
return this->player.playbackState() == QMediaPlayer::PlayingState;
}
float Player::volume() const
{
return this->output.volume();
}
void Player::setVolume(float newVolume)
{
this->output.setVolume(newVolume);
}
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// Public slots
void Player::loadVideo(QString id)
{
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if (this->hasVideo())
{
this->unloadVideo();
}
const QNetworkReply* reply = this->manager.get(QNetworkRequest(QUrl("https://youvideo.nonamesoft.xyz/youvideo/video/" + id)));
if (reply->error() != QNetworkReply::NoError)
{
qDebug() << "Player::loadVideo(): Video " << id << " doesn't exist!\n";
delete reply;
return;
}
qDebug() << "Player::fetchMetadata(): Yippie! Got video " << id << "\n";
this->player.setSource(QUrl("https://youvideo.nonamesoft.xyz/youvideo/api/" + id));
// Signals will be sent by shit sent from player
this->m_failed = false;
emit this->failedChanged();
delete reply;
}
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void Player::unloadVideo() {
this->player.setSource(QUrl(""));
this->player.stop();
this->m_failed = false;
emit this->hasVideoChanged();
emit this->failedChanged();
emit this->loadingChanged();
emit this->playingChanged();
}
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void Player::play()
{
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if (!this->hasVideo() || !this->loading())
{
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return;
}
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this->player.play();
}
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void Player::pause()
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{
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if (!this->hasVideo() || !this->loading())
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{
return;
}
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this->player.pause();
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}
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void Player::stop()
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{
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if (!this->hasVideo() || !this->loading())
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{
return;
}
this->player.stop();
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this->unloadVideo();
}