Files
qyouvideo/CMakeLists.txt
2025-10-16 19:21:35 +02:00

81 lines
1.9 KiB
CMake
Executable File

cmake_minimum_required(VERSION 3.16)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake)
project(qyouradio VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Qt6 REQUIRED COMPONENTS Core Quick Multimedia)
find_package(DiscordSDK)
qt_standard_project_setup(REQUIRES 6.8)
configure_file(buildFlags.h.in buildFlags.h)
qt_add_executable(appqyouradio
main.cpp
buildFlags.h
player.cpp player.h
resources/qyouradio.rc
resources/resource.h
)
qt_add_resources(appqyouradio "resources"
PREFIX "/"
FILES
resources/logo.png
)
set_source_files_properties(Player.qml
PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
qt_add_qml_module(appqyouradio
URI qyouradio
VERSION 1.0
QML_FILES
Main.qml
# Player.qml
ViewPlayer.qml
ViewSettings.qml
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appqyouradio PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appqyouradio
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_include_directories(appqyouradio PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(appqyouradio
PUBLIC Qt6::Quick Qt6::Multimedia
)
if (DiscordSDK_FOUND)
target_link_libraries(appqyouradio
PRIVATE DiscordSDK::DiscordSDK
)
endif()
include(GNUInstallDirs)
install(TARGETS appqyouradio
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
qt_generate_deploy_app_script(
TARGET appqyouradio
OUTPUT_SCRIPT deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})
add_subdirectory(QYRComponents)