if(LMMS_HAVE_FLUIDSYNTH)
	INCLUDE(BuildPlugin)
	INCLUDE_DIRECTORIES(${FLUIDSYNTH_INCLUDE_DIRS} ${SAMPLERATE_INCLUDE_DIRS})
	LINK_DIRECTORIES(${FLUIDSYNTH_LIBRARY_DIRS} ${SAMPLERATE_LIBRARY_DIRS})
	LINK_LIBRARIES(${FLUIDSYNTH_LIBRARIES} ${SAMPLERATE_LIBRARIES})
	BUILD_PLUGIN(sf2player Sf2Player.cpp Sf2Player.h PatchesDialog.cpp PatchesDialog.h PatchesDialog.ui MOCFILES Sf2Player.h PatchesDialog.h UICFILES PatchesDialog.ui EMBEDDED_RESOURCES *.png)
endif(LMMS_HAVE_FLUIDSYNTH)

