Revert partially one of the previous optimizations, was causing some unwanted noisy stuff
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@@ -425,8 +425,8 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
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rightph = o2r_p;
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modulatephs( leftph, o2p )
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modulatephs( rightph, o2p )
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leftph = lowBoundCheck( leftph );
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rightph = lowBoundCheck( rightph );
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leftph = absFraction( leftph );
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rightph = absFraction( rightph );
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// phase delta
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pd_l = qAbs( leftph - m_ph2l_last );
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@@ -484,8 +484,8 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
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leftph += O2L/2;
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rightph += O2R/2;
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}
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leftph = lowBoundCheck( leftph );
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rightph = lowBoundCheck( rightph );
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leftph = absFraction( leftph );
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rightph = absFraction( rightph );
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// phase delta
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pd_l = qAbs( leftph - m_ph3l_last );
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