* added missing includes to compile with GCC 4.4

* optimized various loops for getting tree-vectorized, especially with upcoming GCC 4.4



git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1733 0778d3d1-df1d-0410-868b-ea421aaaa00d
This commit is contained in:
Tobias Doerffel
2008-10-04 14:27:55 +00:00
parent 30a452fd5d
commit 13c00f55a1
26 changed files with 257 additions and 190 deletions

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@@ -54,7 +54,7 @@ plugin::descriptor PLUGIN_EXPORT bassbooster_plugin_descriptor =
bassBoosterEffect::bassBoosterEffect( model * _parent,
const descriptor::subPluginFeatures::key * _key ) :
effect( &bassbooster_plugin_descriptor, _parent, _key ),
m_bbFX( effectLib::fastBassBoost<>( 70.0f, 1.0f, 2.8f ) ),
m_bbFX( effectLib::fastBassBoost( 70.0f, 1.0f, 2.8f ) ),
m_bbControls( this )
{
}

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@@ -48,7 +48,7 @@ public:
private:
effectLib::monoToStereoAdaptor<effectLib::fastBassBoost<> > m_bbFX;
effectLib::monoToStereoAdaptor<effectLib::fastBassBoost> m_bbFX;
bassBoosterControls m_bbControls;

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@@ -72,7 +72,7 @@ bSynth::bSynth( float * _shape, int _length, notePlayHandle * _nph, bool _interp
interpolation( _interpolation)
{
sample_shape = new float[sample_length];
for (int i=0; i < _length; i++)
for (int i=0; i < _length; ++i)
{
sample_shape[i] = _shape[i] * _factor;
}
@@ -241,7 +241,8 @@ void bitInvader::normalize( void )
const float* samples = m_graph.samples();
for(int i=0; i < m_graph.length(); i++)
{
if (fabsf(samples[i]) > max) { max = fabs(samples[i]); }
const float f = fabsf( samples[i] );
if (f > max) { max = f; }
}
normalizeFactor = 1.0 / max;
}

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@@ -110,7 +110,7 @@ QString kickerInstrument::nodeName( void ) const
//typedef effectLib::foldbackDistortion<> distFX;
typedef effectLib::distortion<> distFX;
typedef effectLib::distortion distFX;
typedef sweepOscillator<effectLib::monoToStereoAdaptor<distFX> > sweepOsc;

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@@ -148,7 +148,7 @@ lb302FilterIIR2::lb302FilterIIR2(lb302FilterKnobState* p_fs) :
vcf_c(1)
{
m_dist = new effectLib::distortion<>( 1.0, 1.0f);
m_dist = new effectLib::distortion( 1.0, 1.0f);
};

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@@ -94,8 +94,7 @@ class lb302FilterIIR2 : public lb302Filter
vcf_b, //
vcf_c;
effectLib::monoToStereoAdaptor<effectLib::distortion<> > * m_dist_fx;
effectLib::distortion<> * m_dist;
effectLib::distortion * m_dist;
};

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@@ -104,7 +104,12 @@ bool peakControllerEffect::processAudioBuffer( sampleFrame * _buf,
{
for( int i = 0; i < _frames; ++i )
{
// is this really RMS???
sum += (_buf[i][0]+_buf[i][0]) * (_buf[i][1]+_buf[i][1]);
}
// eases vectorization
for( int i = 0; i < _frames; ++i )
{
_buf[i][0] = _buf[i][1] = 0.0f;
}
}

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@@ -32,20 +32,19 @@
#include "embed.h"
inline void darken( QImage & _i, int _x, int _y, int _w, int _h )
static inline void darken( QImage & _i, int _x, int _y, int _w, int _h )
{
uchar * d = _i.scanLine( _y ) + _x * sizeof( QRgb );
const int add = ( _i.width() - _w ) * sizeof( QRgb );
const int w = _i.width();
QRgb * base = ( (QRgb *) _i.bits() ) + _y*w + _x;
for( int y = 0; y < _h; ++y )
{
QRgb * d = base + y*w;
for( int x = 0; x < _w; ++x )
{
*d = *d >> 1; ++d;
*d = *d >> 1; ++d;
*d = *d >> 1; ++d;
++d;
// shift each color component by 1 bit and set alpha
// to 0xff
d[x] = ( ( d[x] >> 1 ) & 0x7f7f7f7f ) | 0xff000000;
}
d += add;
}
}
@@ -87,60 +86,54 @@ public:
float * b = m_sa->m_bands;
const int LOWER_Y = -60; // dB
int h;
const int fh = height();
if( m_sa->m_saControls.m_linearSpec.value() )
{
for( int x = 0; x < MAX_BANDS; ++x, ++b )
if( lin_y )
{
if( lin_y )
for( int x = 0; x < MAX_BANDS; ++x, ++b )
{
h = height() * 2.0 / 3.0 * (*b / e );
h = fh * 2.0 / 3.0 * (*b / e );
if( h < 0 ) h = 0; else if( h >= fh ) continue;
darken( i, x, 0, 1, fh-h );
}
else
}
else
{
for( int x = 0; x < MAX_BANDS; ++x, ++b )
{
h = (int)( height() * 2.0 / 3.0 * (20*(log10( *b / e ) ) - LOWER_Y ) / (-LOWER_Y ) );
h = (int)( fh * 2.0 / 3.0 * (20*(log10( *b / e ) ) - LOWER_Y ) / (-LOWER_Y ) );
if( h < 0 ) h = 0; else if( h >= fh ) continue;
darken( i, x, 0, 1, fh-h );
}
if( h < 0 )
{
h = 0;
}
else if( h > height() )
{
h = height();
}
darken( i, x, 0, 1, height()-h );
}
}
else
{
for( int x = 0; x < 31; ++x, ++b )
if( lin_y )
{
if( lin_y )
for( int x = 0; x < 31; ++x, ++b )
{
h = height() * 2.0 / 3.0 * ( 1.2 * *b / e );
h = fh * 2.0 / 3.0 * ( 1.2 * *b / e );
if( h < 0 ) h = 0; else if( h >= fh ) continue; else h = ( h / 3 ) * 3;
darken( i, x*8, 0, 8, fh-h );
}
else
{
h = (int)( height() * 2.0 / 3.0 * (20*(log10( *b / e ) ) - LOWER_Y ) / (-LOWER_Y ) );
}
if( h < 0 )
{
h = 0;
}
else if( h > height() )
{
h = height();
}
else
{
h = ( h / 3 ) * 3;
}
darken( i, x*8, 0, 8, height()-h );
}
darken( i, 31*8, 0, 1, height() );
else
{
for( int x = 0; x < 31; ++x, ++b )
{
h = (int)( fh * 2.0 / 3.0 * (20*(log10( *b / e ) ) - LOWER_Y ) / (-LOWER_Y ) );
if( h < 0 ) h = 0; else if( h >= fh ) continue; else h = ( h / 3 ) * 3;
darken( i, x*8, 0, 8, fh-h );
}
}
darken( i, 31*8, 0, 1, fh );
}
p.drawImage( 0, 0, i );
}
private:
spectrumAnalyzer * m_sa;
QImage m_backgroundPlain;

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@@ -55,7 +55,7 @@ stereoEnhancerEffect::stereoEnhancerEffect(
model * _parent,
const descriptor::subPluginFeatures::key * _key ) :
effect( &stereoenhancer_plugin_descriptor, _parent, _key ),
m_seFX( effectLib::stereoEnhancer<>( 0.0f ) ),
m_seFX( effectLib::stereoEnhancer( 0.0f ) ),
m_delayBuffer( new sampleFrame[DEFAULT_BUFFER_SIZE] ),
m_currFrame( 0 ),
m_bbControls( this )
@@ -107,13 +107,13 @@ bool stereoEnhancerEffect::processAudioBuffer( sampleFrame * _buf,
// copy samples into the delay buffer
m_delayBuffer[m_currFrame][0] = _buf[f][0];
m_delayBuffer[m_currFrame][1] = _buf[f][1];
// Get the width knob value from the Stereo Enhancer effect
width = m_seFX.getWideCoeff();
// Calculate the correct sample frame for processing
frameIndex = m_currFrame - width;
if( frameIndex < 0 )
{
// e.g. difference = -10, frameIndex = DBS - 10
@@ -122,7 +122,7 @@ bool stereoEnhancerEffect::processAudioBuffer( sampleFrame * _buf,
//sample_t s[2] = { _buf[f][0], _buf[f][1] }; //Vanilla
sample_t s[2] = { _buf[f][0], m_delayBuffer[frameIndex][1] }; //Chocolate
m_seFX.nextSample( s[0], s[1] );
_buf[f][0] = d * _buf[f][0] + w * s[0];
@@ -154,7 +154,7 @@ void stereoEnhancerEffect::clearMyBuffer()
m_delayBuffer[i][0] = 0.0f;
m_delayBuffer[i][1] = 0.0f;
}
m_currFrame = 0;
}

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@@ -52,7 +52,7 @@ public:
private:
effectLib::stereoEnhancer<> m_seFX;
effectLib::stereoEnhancer m_seFX;
sampleFrame * m_delayBuffer;
int m_currFrame;

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@@ -91,32 +91,35 @@ bool vstEffect::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames )
if( m_plugin )
{
const float d = getDryLevel();
#ifdef __GNUC__
sampleFrame buf[_frames];
#else
sampleFrame * buf = new sampleFrame[_frames];
for( fpp_t f = 0; f < _frames; ++f )
{
for( ch_cnt_t ch = 0; ch < DEFAULT_CHANNELS; ++ch )
{
buf[f][ch] = _buf[f][ch];
}
}
#endif
memcpy( buf, _buf, sizeof( sampleFrame ) * _frames );
m_pluginMutex.lock();
m_plugin->process( buf, buf );
m_pluginMutex.unlock();
double out_sum = 0.0;
const float d = getDryLevel();
const float w = getWetLevel();
for( fpp_t f = 0; f < _frames; ++f )
{
_buf[f][0] = d * _buf[f][0] + w * buf[f][0];
_buf[f][1] = d * _buf[f][1] + w * buf[f][1];
_buf[f][0] = w*buf[f][0] + d*_buf[f][0];
_buf[f][1] = w*buf[f][1] + d*_buf[f][1];
}
for( fpp_t f = 0; f < _frames; ++f )
{
out_sum += _buf[f][0]*_buf[f][0] + _buf[f][1]*_buf[f][1];
}
#ifndef __GNUC__
delete[] buf;
#endif
checkGate( out_sum / _frames );
}
return( isRunning() );
return isRunning();
}