made processAudioBuffer() take a sampleFrame-pointer
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@867 0778d3d1-df1d-0410-868b-ea421aaaa00d
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@@ -26,7 +26,12 @@
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#ifndef _EFFECT_CHAIN_H
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#define _EFFECT_CHAIN_H
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#include "effect.h"
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#include "mv_base.h"
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#include "journalling_object.h"
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#include "mixer.h"
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#include "automatable_model.h"
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class effect;
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class effectChain : public journallingObject, public model
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@@ -47,8 +52,7 @@ public:
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void removeEffect( effect * _effect );
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void moveDown( effect * _effect );
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void moveUp( effect * _effect );
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bool processAudioBuffer( surroundSampleFrame * _buf,
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const fpp_t _frames );
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bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames );
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void startRunning( void );
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bool isRunning( void );
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