Updates to bandlimitedwave code (using new interpolation) and Monstro
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@@ -114,33 +114,47 @@ public:
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static inline sample_t oscillate( float _ph, float _wavelen, Waveforms _wave )
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{
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// high wavelen/ low freq
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if( _wavelen > TLENS[ MAXTBL -1 ] )
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if( _wavelen > TLENS[ MAXTBL ] )
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{
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const int t = MAXTBL;
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const int tlen = TLENS[t];
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const float ph = fraction( _ph );
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const float lookupf = ph * static_cast<float>( tlen );
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const int lookup = static_cast<int>( lookupf );
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const float ip = fraction( lookupf );
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const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
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const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
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return linearInterpolate( s1, s2, fraction( lookupf ) );
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const int lm = lookup == 0 ? tlen - 1 : lookup - 1;
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const sample_t s0 = s_waveforms[ _wave ].sampleAt( t, lm );
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const sample_t s3 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 2 ) % tlen );
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const sample_t sr = optimal4pInterpolate( s0, s1, s2, s3, ip );
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return sr;
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}
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// low wavelen/ high freq
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if( _wavelen <= 2.0f )
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if( _wavelen < 3.0f )
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{
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const int t = 0;
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const int tlen = TLENS[t];
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const float ph = fraction( _ph );
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const float lookupf = ph * static_cast<float>( tlen );
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const int lookup = static_cast<int>( lookupf );
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const float ip = fraction( lookupf );
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const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
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const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
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return linearInterpolate( s1, s2, fraction( lookupf ) );
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const int lm = lookup == 0 ? tlen - 1 : lookup - 1;
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const sample_t s0 = s_waveforms[ _wave ].sampleAt( t, lm );
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const sample_t s3 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 2 ) % tlen );
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const sample_t sr = optimal4pInterpolate( s0, s1, s2, s3, ip );
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return sr;
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}
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// get the next higher tlen
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int t = 1;
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while( TLENS[t] < _wavelen ) { t++; }
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int t = MAXTBL - 1;
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while( _wavelen < TLENS[t] ) { t--; }
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int tlen = TLENS[t];
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const float ph = fraction( _ph );
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@@ -150,12 +164,11 @@ public:
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const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
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const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
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//const sample_t sr = linearInterpolate( s1, s2, ip );
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const int lm = lookup == 0 ? tlen - 1 : lookup - 1;
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const sample_t s0 = s_waveforms[ _wave ].sampleAt( t, lm );
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const sample_t s3 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 2 ) % tlen );
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const sample_t sr = cubicInterpolate( s0, s1, s2, s3, ip );
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const sample_t sr = optimal4pInterpolate( s0, s1, s2, s3, ip );
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return sr;
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