Optimise usage of pow using fast equivalent and exp2 (#7548)

* replace std::pow with better performing equivalents

* revert one instance where I swapped to fastPow10f

* Negative slope instead of multiplying -1

Co-authored-by: saker <sakertooth@gmail.com>

---------

Co-authored-by: saker <sakertooth@gmail.com>
This commit is contained in:
Rossmaxx
2024-11-21 14:29:51 +05:30
committed by GitHub
parent 7e65a87ba8
commit 26d5241dd7
6 changed files with 18 additions and 17 deletions

View File

@@ -352,14 +352,14 @@ void FreeBoyInstrument::playNote(NotePlayHandle* nph, SampleFrame* workingBuffer
// a unique frequency, we can start by guessing s = r = 0 here and then skip r = 0 in the loop.
char clock_freq = 0;
char div_ratio = 0;
float closest_freq = 524288.0 / (0.5 * std::pow(2.0, clock_freq + 1.0));
float closest_freq = 524288.0 / (0.5 * std::exp2(clock_freq + 1.0));
// This nested for loop iterates over all possible combinations of clock frequency and dividing
// ratio and chooses the combination whose resulting frequency is closest to the note frequency
for (char s = 0; s < 16; ++s)
{
for (char r = 1; r < 8; ++r)
{
float f = 524288.0 / (r * std::pow(2.0, s + 1.0));
float f = 524288.0 / (r * std::exp2(s + 1.0));
if (std::fabs(freq - closest_freq) > std::fabs(freq - f))
{
closest_freq = f;

View File

@@ -1462,14 +1462,14 @@ void MonstroInstrument::updateSamplerate()
void MonstroInstrument::updateSlope1()
{
const float slope = m_env1Slope.value();
m_slope[0] = std::pow(10.f, slope * -1.0f );
m_slope[0] = fastPow10f(-slope);
}
void MonstroInstrument::updateSlope2()
{
const float slope = m_env2Slope.value();
m_slope[1] = std::pow(10.f, slope * -1.0f );
m_slope[1] = fastPow10f(-slope);
}

View File

@@ -147,7 +147,7 @@ void MultitapEchoControls::lpSamplesChanged( int begin, int end )
const float * samples = m_lpGraph.samples();
for( int i = begin; i <= end; ++i )
{
m_effect->m_lpFreq[i] = 20.0f * std::pow(10.f, samples[i] );
m_effect->m_lpFreq[i] = 20.0f * fastPow10f(samples[i]);
}
m_effect->updateFilters( begin, end );
}

View File

@@ -214,7 +214,7 @@ void SlicerT::findSlices()
float magnitude = std::sqrt(real * real + imag * imag);
// using L2-norm (euclidean distance)
float diff = std::sqrt(std::pow(magnitude - prevMags[j], 2));
float diff = std::abs(magnitude - prevMags[j]);
spectralFlux += diff;
prevMags[j] = magnitude;