diff --git a/src/core/AudioEngine.cpp b/src/core/AudioEngine.cpp index 2f4459748..59bb87a30 100644 --- a/src/core/AudioEngine.cpp +++ b/src/core/AudioEngine.cpp @@ -397,6 +397,17 @@ void AudioEngine::renderStageInstruments() AudioEngineWorkerThread::fillJobQueue(m_playHandles); AudioEngineWorkerThread::startAndWaitForJobs(); +} + + + +void AudioEngine::renderStageEffects() +{ + AudioEngineProfiler::Probe profilerProbe(m_profiler, AudioEngineProfiler::DetailType::Effects); + + // STAGE 2: process effects of all instrument- and sampletracks + AudioEngineWorkerThread::fillJobQueue(m_audioPorts); + AudioEngineWorkerThread::startAndWaitForJobs(); // removed all play handles which are done for( PlayHandleList::Iterator it = m_playHandles.begin(); @@ -427,17 +438,6 @@ void AudioEngine::renderStageInstruments() -void AudioEngine::renderStageEffects() -{ - AudioEngineProfiler::Probe profilerProbe(m_profiler, AudioEngineProfiler::DetailType::Effects); - - // STAGE 2: process effects of all instrument- and sampletracks - AudioEngineWorkerThread::fillJobQueue(m_audioPorts); - AudioEngineWorkerThread::startAndWaitForJobs(); -} - - - void AudioEngine::renderStageMix() { AudioEngineProfiler::Probe profilerProbe(m_profiler, AudioEngineProfiler::DetailType::Mixing); diff --git a/src/core/Instrument.cpp b/src/core/Instrument.cpp index b715bcac0..a7cfc467b 100644 --- a/src/core/Instrument.cpp +++ b/src/core/Instrument.cpp @@ -179,21 +179,18 @@ void Instrument::applyFadeIn(sampleFrame * buf, NotePlayHandle * n) void Instrument::applyRelease( sampleFrame * buf, const NotePlayHandle * _n ) { - const fpp_t frames = _n->framesLeftForCurrentPeriod(); - const fpp_t fpp = Engine::audioEngine()->framesPerPeriod(); - const f_cnt_t fl = _n->framesLeft(); - if( fl <= desiredReleaseFrames()+fpp ) + const auto fpp = Engine::audioEngine()->framesPerPeriod(); + const auto releaseFrames = desiredReleaseFrames(); + + const auto endFrame = _n->framesLeft(); + const auto startFrame = std::max(0, endFrame - releaseFrames); + + for (auto f = startFrame; f < endFrame && f < fpp; f++) { - for( fpp_t f = (fpp_t)( ( fl > desiredReleaseFrames() ) ? - (std::max(fpp - desiredReleaseFrames(), 0) + - fl % fpp) : 0); f < frames; ++f) + const float fac = (float)(endFrame - f) / (float)releaseFrames; + for (ch_cnt_t ch = 0; ch < DEFAULT_CHANNELS; ch++) { - const float fac = (float)( fl-f-1 ) / - desiredReleaseFrames(); - for( ch_cnt_t ch = 0; ch < DEFAULT_CHANNELS; ++ch ) - { - buf[f][ch] *= fac; - } + buf[f][ch] *= fac; } } }