EffectChain: remove unused and broken isRunning()
isRunning() is neither used nor is it correct in terms of semantic, so we can remove it safely.
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@@ -55,7 +55,6 @@ public:
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void moveUp( Effect * _effect );
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bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames, bool hasInputNoise );
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void startRunning();
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bool isRunning();
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void clear();
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