SampleBuffer -> Use processingSampleRate.
SampleBuffer was using baseSampleRate as the default samplerate instead of the actual processingSampleRate.
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@@ -265,6 +265,8 @@ public slots:
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void sampleRateChanged();
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private:
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static sample_rate_t mixerSampleRate();
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void update( bool _keep_settings = false );
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void convertIntToFloat ( int_sample_t * & _ibuf, f_cnt_t _frames, int _channels);
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