Removed libsamplerate from source tree
Drop another 3rdparty component and rely on system libraries instead.
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@@ -1,8 +1,8 @@
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if(LMMS_HAVE_FLUIDSYNTH)
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INCLUDE(BuildPlugin)
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INCLUDE_DIRECTORIES(${FLUIDSYNTH_INCLUDE_DIRS})
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LINK_DIRECTORIES(${FLUIDSYNTH_LIBRARY_DIRS})
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LINK_LIBRARIES(${FLUIDSYNTH_LIBRARIES})
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INCLUDE_DIRECTORIES(${FLUIDSYNTH_INCLUDE_DIRS} ${SAMPLERATE_INCLUDE_DIRS})
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LINK_DIRECTORIES(${FLUIDSYNTH_LIBRARY_DIRS} ${SAMPLERATE_LIBRARY_DIRS})
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LINK_LIBRARIES(${FLUIDSYNTH_LIBRARIES} ${SAMPLERATE_LIBRARIES})
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BUILD_PLUGIN(sf2player sf2_player.cpp sf2_player.h patches_dialog.cpp patches_dialog.h patches_dialog.ui MOCFILES sf2_player.h patches_dialog.h UICFILES patches_dialog.ui EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png")
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endif(LMMS_HAVE_FLUIDSYNTH)
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