Merge branch 'stable-1.2'
# Conflicts: # cmake/nsis/CMakeLists.txt # src/core/ProjectRenderer.cpp # src/tracks/Pattern.cpp
This commit is contained in:
@@ -95,7 +95,7 @@ bool VstEffect::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames )
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sampleFrame * buf = new sampleFrame[_frames];
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#endif
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memcpy( buf, _buf, sizeof( sampleFrame ) * _frames );
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if (m_pluginMutex.tryLock())
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if (m_pluginMutex.tryLock(Engine::getSong()->isExporting() ? -1 : 0))
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{
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m_plugin->process( buf, buf );
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m_pluginMutex.unlock();
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88
plugins/sf2_player/fluidsynthshims.h
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88
plugins/sf2_player/fluidsynthshims.h
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@@ -0,0 +1,88 @@
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/*
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* fluidsynthshims.h - a shim header for FluidSynth 2.0 API changes
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*
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* Copyright (c) 2018 Hyunjin Song <tteu.ingog@gmail.com>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef FLUIDSYNTHSHIMS_H
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#define FLUIDSYNTHSHIMS_H
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#include <fluidsynth.h>
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#if FLUIDSYNTH_VERSION_MAJOR < 2
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inline const char* fluid_preset_get_name(fluid_preset_t* preset)
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{
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return preset->get_name(preset);
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}
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inline int fluid_preset_get_banknum(fluid_preset_t* preset)
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{
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return preset->get_banknum(preset);
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}
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inline int fluid_preset_get_num(fluid_preset_t* preset)
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{
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return preset->get_num(preset);
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}
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inline fluid_sfont_t* fluid_preset_get_sfont(fluid_preset_t* preset)
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{
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return preset->sfont;
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}
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inline char* fluid_sfont_get_name(fluid_sfont_t* sfont)
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{
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return sfont->get_name(sfont);
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}
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inline void fluid_sfont_iteration_start(fluid_sfont_t* sfont)
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{
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sfont->iteration_start(sfont);
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}
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// Due to the API change, we can't simply shim the 'fluid_sfont_iteration_next' function
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inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t* preset)
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{
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return sfont->iteration_next(sfont, preset) ? preset : nullptr;
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}
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#else // FLUIDSYNTH_VERSION_MAJOR < 2
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#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
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#define FLUID_REVERB_DEFAULT_DAMP 0.0f
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#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
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#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
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#define FLUID_CHORUS_DEFAULT_N 3
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#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
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#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
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#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
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inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t*)
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{
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return fluid_sfont_iteration_next(sfont);
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}
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#endif // FLUIDSYNTH_VERSION_MAJOR < 2
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#endif // FLUIDSYNTHSHIMS_H
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@@ -139,7 +139,6 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
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m_iChan = iChan;
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fluid_preset_t preset;
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QTreeWidgetItem *pBankItem = NULL;
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// For all soundfonts (in reversed stack order) fill the available banks...
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int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
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@@ -147,11 +146,17 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
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fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
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if (pSoundFont) {
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#ifdef CONFIG_FLUID_BANK_OFFSET
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int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
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int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
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#endif
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pSoundFont->iteration_start(pSoundFont);
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while (pSoundFont->iteration_next(pSoundFont, &preset)) {
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int iBank = preset.get_banknum(&preset);
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fluid_sfont_iteration_start(pSoundFont);
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#if FLUIDSYNTH_VERSION_MAJOR < 2
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fluid_preset_t preset;
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fluid_preset_t *pCurPreset = &preset;
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#else
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fluid_preset_t *pCurPreset;
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#endif
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while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
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int iBank = fluid_preset_get_banknum(pCurPreset);
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#ifdef CONFIG_FLUID_BANK_OFFSET
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iBank += iBankOffset;
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#endif
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@@ -169,9 +174,9 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
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m_iBank = 0;
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fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan);
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if (pPreset) {
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m_iBank = pPreset->get_banknum(pPreset);
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m_iBank = fluid_preset_get_banknum(pPreset);
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#ifdef CONFIG_FLUID_BANK_OFFSET
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m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, (pPreset->sfont)->id);
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m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(fluid_preset_get_sfont(sfont)));
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#endif
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}
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@@ -182,7 +187,7 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
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// Set the selected program.
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if (pPreset)
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m_iProg = pPreset->get_num(pPreset);
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m_iProg = fluid_preset_get_num(pPreset);
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QTreeWidgetItem *pProgItem = findProgItem(m_iProg);
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m_progListView->setCurrentItem(pProgItem);
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m_progListView->scrollToItem(pProgItem);
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@@ -308,7 +313,6 @@ void patchesDialog::bankChanged (void)
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// Clear up the program listview.
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m_progListView->setSortingEnabled(false);
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m_progListView->clear();
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fluid_preset_t preset;
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QTreeWidgetItem *pProgItem = NULL;
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// For all soundfonts (in reversed stack order) fill the available programs...
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int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
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@@ -316,23 +320,29 @@ void patchesDialog::bankChanged (void)
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fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
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if (pSoundFont) {
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#ifdef CONFIG_FLUID_BANK_OFFSET
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int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
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int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
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#endif
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pSoundFont->iteration_start(pSoundFont);
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while (pSoundFont->iteration_next(pSoundFont, &preset)) {
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int iBank = preset.get_banknum(&preset);
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fluid_sfont_iteration_start(pSoundFont);
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#if FLUIDSYNTH_VERSION_MAJOR < 2
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fluid_preset_t preset;
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fluid_preset_t *pCurPreset = &preset;
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#else
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fluid_preset_t *pCurPreset;
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#endif
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while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
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int iBank = fluid_preset_get_banknum(pCurPreset);
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#ifdef CONFIG_FLUID_BANK_OFFSET
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iBank += iBankOffset;
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#endif
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int iProg = preset.get_num(&preset);
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int iProg = fluid_preset_get_num(pCurPreset);
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if (iBank == iBankSelected && !findProgItem(iProg)) {
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pProgItem = new patchItem(m_progListView, pProgItem);
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if (pProgItem) {
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pProgItem->setText(0, QString::number(iProg));
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pProgItem->setText(1, preset.get_name(&preset));
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//pProgItem->setText(2, QString::number(pSoundFont->id));
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pProgItem->setText(1, fluid_preset_get_name(pCurPreset));
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//pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont)));
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//pProgItem->setText(3, QFileInfo(
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// pSoundFont->get_name(pSoundFont)).baseName());
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// fluid_sfont_get_name(pSoundFont).baseName());
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}
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}
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}
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@@ -29,7 +29,7 @@
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#include "ui_patches_dialog.h"
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#include "LcdSpinBox.h"
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#include <fluidsynth.h>
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#include "fluidsynthshims.h"
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#include <QWidget>
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#include <QLabel>
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@@ -128,6 +128,29 @@ sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) :
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// everytime we load a new soundfont.
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m_synth = new_fluid_synth( m_settings );
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#if FLUIDSYNTH_VERSION_MAJOR >= 2
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// Get the default values from the setting
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double settingVal;
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fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal);
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m_reverbRoomSize.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal);
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m_reverbDamping.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal);
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m_reverbWidth.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal);
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m_reverbLevel.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal);
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m_chorusNum.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal);
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m_chorusLevel.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal);
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m_chorusSpeed.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal);
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m_chorusDepth.setInitValue(settingVal);
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#endif
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loadFile( ConfigManager::inst()->defaultSoundfont() );
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updateSampleRate();
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@@ -393,7 +416,6 @@ QString sf2Instrument::getCurrentPatchName()
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int iBankSelected = m_bankNum.value();
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int iProgSelected = m_patchNum.value();
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fluid_preset_t preset;
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// For all soundfonts (in reversed stack order) fill the available programs...
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int cSoundFonts = ::fluid_synth_sfcount( m_synth );
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for( int i = 0; i < cSoundFonts; i++ )
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@@ -404,21 +426,26 @@ QString sf2Instrument::getCurrentPatchName()
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#ifdef CONFIG_FLUID_BANK_OFFSET
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int iBankOffset =
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fluid_synth_get_bank_offset(
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m_synth, pSoundFont->id );
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m_synth, fluid_sfont_get_id(pSoundFont) );
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#endif
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pSoundFont->iteration_start( pSoundFont );
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while( pSoundFont->iteration_next( pSoundFont,
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&preset ) )
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fluid_sfont_iteration_start( pSoundFont );
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#if FLUIDSYNTH_VERSION_MAJOR < 2
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fluid_preset_t preset;
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fluid_preset_t *pCurPreset = &preset;
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#else
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fluid_preset_t *pCurPreset;
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#endif
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while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset)))
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{
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int iBank = preset.get_banknum( &preset );
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int iBank = fluid_preset_get_banknum( pCurPreset );
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#ifdef CONFIG_FLUID_BANK_OFFSET
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iBank += iBankOffset;
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#endif
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int iProg = preset.get_num( &preset );
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int iProg = fluid_preset_get_num( pCurPreset );
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if( iBank == iBankSelected && iProg ==
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iProgSelected )
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{
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return preset.get_name( &preset );
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return fluid_preset_get_name( pCurPreset );
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}
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}
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}
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@@ -36,7 +36,7 @@
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#include "Knob.h"
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#include "LcdSpinBox.h"
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#include "LedCheckbox.h"
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#include "fluidsynth.h"
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#include "fluidsynthshims.h"
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#include "MemoryManager.h"
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class sf2InstrumentView;
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@@ -51,6 +51,7 @@
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#include "GuiApplication.h"
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#include "PixmapButton.h"
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#include "SampleBuffer.h"
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#include "Song.h"
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#include "StringPairDrag.h"
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#include "TextFloat.h"
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#include "ToolTip.h"
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@@ -365,7 +366,7 @@ void vestigeInstrument::loadFile( const QString & _file )
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void vestigeInstrument::play( sampleFrame * _buf )
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{
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if (!m_pluginMutex.tryLock()) {return;}
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if (!m_pluginMutex.tryLock(Engine::getSong()->isExporting() ? -1 : 0)) {return;}
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const fpp_t frames = Engine::mixer()->framesPerPeriod();
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@@ -40,6 +40,7 @@
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#include "InstrumentPlayHandle.h"
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#include "InstrumentTrack.h"
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#include "gui_templates.h"
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#include "Song.h"
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#include "StringPairDrag.h"
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#include "RemoteZynAddSubFx.h"
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#include "LocalZynAddSubFx.h"
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@@ -324,7 +325,7 @@ QString ZynAddSubFxInstrument::nodeName() const
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void ZynAddSubFxInstrument::play( sampleFrame * _buf )
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{
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if (!m_pluginMutex.tryLock()) {return;}
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if (!m_pluginMutex.tryLock(Engine::getSong()->isExporting() ? -1 : 0)) {return;}
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if( m_remotePlugin )
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{
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m_remotePlugin->process( NULL, _buf );
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Reference in New Issue
Block a user