Samplebuffer/AFP: coding style, remove redundant inlines
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@@ -60,32 +60,32 @@ public:
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class EXPORT handleState
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{
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public:
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handleState( bool _varying_pitch = false, int interp_mode = SRC_LINEAR );
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handleState( bool _varying_pitch = false, int interpolation_mode = SRC_LINEAR );
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virtual ~handleState();
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inline const f_cnt_t frameIndex() const
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const f_cnt_t frameIndex() const
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{
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return m_frameIndex;
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}
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inline void setFrameIndex( f_cnt_t _index )
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void setFrameIndex( f_cnt_t _index )
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{
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m_frameIndex = _index;
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}
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inline bool isBackwards() const
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bool isBackwards() const
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{
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return m_isBackwards;
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}
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inline void setBackwards( bool _backwards )
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void setBackwards( bool _backwards )
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{
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m_isBackwards = _backwards;
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}
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inline int interpMode() const
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int interpolationMode() const
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{
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return m_interpMode;
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return m_interpolationMode;
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}
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@@ -94,7 +94,7 @@ public:
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const bool m_varyingPitch;
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bool m_isBackwards;
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SRC_STATE * m_resamplingData;
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int m_interpMode;
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int m_interpolationMode;
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friend class SampleBuffer;
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