Revert "Switch to libsamplerate's callback API in Sample (#7361)" (#7410)

This reverts commit 2f5f12aaae.
This commit is contained in:
saker
2024-08-04 11:01:26 -04:00
committed by GitHub
parent 735e483d9f
commit 5b366cfe3c
9 changed files with 265 additions and 69 deletions

65
include/AudioResampler.h Normal file
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@@ -0,0 +1,65 @@
/*
* AudioResampler.h - wrapper around libsamplerate
*
* Copyright (c) 2023 saker <sakertooth@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_AUDIO_RESAMPLER_H
#define LMMS_AUDIO_RESAMPLER_H
#include <samplerate.h>
#include "lmms_export.h"
namespace lmms {
class LMMS_EXPORT AudioResampler
{
public:
struct ProcessResult
{
int error;
long inputFramesUsed;
long outputFramesGenerated;
};
AudioResampler(int interpolationMode, int channels);
AudioResampler(const AudioResampler&) = delete;
AudioResampler(AudioResampler&&) = delete;
~AudioResampler();
AudioResampler& operator=(const AudioResampler&) = delete;
AudioResampler& operator=(AudioResampler&&) = delete;
auto resample(const float* in, long inputFrames, float* out, long outputFrames, double ratio) -> ProcessResult;
auto interpolationMode() const -> int { return m_interpolationMode; }
auto channels() const -> int { return m_channels; }
void setRatio(double ratio);
private:
int m_interpolationMode = -1;
int m_channels = 0;
int m_error = 0;
SRC_STATE* m_state = nullptr;
};
} // namespace lmms
#endif // LMMS_AUDIO_RESAMPLER_H

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@@ -25,18 +25,24 @@
#ifndef LMMS_SAMPLE_H
#define LMMS_SAMPLE_H
#include <cmath>
#include <memory>
#include <samplerate.h>
#include "AudioResampler.h"
#include "Note.h"
#include "SampleBuffer.h"
#include "lmms_basics.h"
#include "lmms_export.h"
namespace lmms {
class LMMS_EXPORT Sample
{
public:
// values for buffer margins, used for various libsamplerate interpolation modes
// the array positions correspond to the converter_type parameter values in libsamplerate
// if there appears problems with playback on some interpolation mode, then the value for that mode
// may need to be higher - conversely, to optimize, some may work with lower values
static constexpr auto s_interpolationMargins = std::array<int, 5>{64, 64, 64, 4, 4};
enum class Loop
{
Off,
@@ -44,25 +50,30 @@ public:
PingPong
};
struct LMMS_EXPORT PlaybackState
class LMMS_EXPORT PlaybackState
{
PlaybackState(int interpolationMode = SRC_LINEAR)
: resampleState(src_callback_new(&Sample::render, interpolationMode, DEFAULT_CHANNELS, &error, this))
public:
PlaybackState(bool varyingPitch = false, int interpolationMode = SRC_LINEAR)
: m_resampler(interpolationMode, DEFAULT_CHANNELS)
, m_varyingPitch(varyingPitch)
{
assert(resampleState && src_strerror(error));
}
~PlaybackState()
{
src_delete(resampleState);
}
auto resampler() -> AudioResampler& { return m_resampler; }
auto frameIndex() const -> int { return m_frameIndex; }
auto varyingPitch() const -> bool { return m_varyingPitch; }
auto backwards() const -> bool { return m_backwards; }
const Sample* sample = nullptr;
Loop* loop = nullptr;
SRC_STATE* resampleState = nullptr;
int frameIndex = 0;
int error = 0;
bool backwards = false;
void setFrameIndex(int frameIndex) { m_frameIndex = frameIndex; }
void setVaryingPitch(bool varyingPitch) { m_varyingPitch = varyingPitch; }
void setBackwards(bool backwards) { m_backwards = backwards; }
private:
AudioResampler m_resampler;
int m_frameIndex = 0;
bool m_varyingPitch = false;
bool m_backwards = false;
friend class Sample;
};
Sample() = default;
@@ -76,7 +87,7 @@ public:
auto operator=(const Sample&) -> Sample&;
auto operator=(Sample&&) -> Sample&;
auto play(SampleFrame* dst, PlaybackState* state, size_t numFrames, double frequency = DefaultBaseFreq,
auto play(SampleFrame* dst, PlaybackState* state, size_t numFrames, float desiredFrequency = DefaultBaseFreq,
Loop loopMode = Loop::Off) const -> bool;
auto sampleDuration() const -> std::chrono::milliseconds;
@@ -106,14 +117,17 @@ public:
void setReversed(bool reversed) { m_reversed.store(reversed, std::memory_order_relaxed); }
private:
static auto render(void* callbackData, float** data) -> long;
void playRaw(SampleFrame* dst, size_t numFrames, const PlaybackState* state, Loop loopMode) const;
void advance(PlaybackState* state, size_t advanceAmount, Loop loopMode) const;
private:
std::shared_ptr<const SampleBuffer> m_buffer = SampleBuffer::emptyBuffer();
std::atomic<int> m_startFrame = 0;
std::atomic<int> m_endFrame = 0;
std::atomic<int> m_loopStartFrame = 0;
std::atomic<int> m_loopEndFrame = 0;
std::atomic<float> m_amplification = 1.0f;
std::atomic<double> m_frequency = DefaultBaseFreq;
std::atomic<float> m_frequency = DefaultBaseFreq;
std::atomic<bool> m_reversed = false;
};
} // namespace lmms

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@@ -28,6 +28,7 @@
#include <QByteArray>
#include <QString>
#include <memory>
#include <optional>
#include <samplerate.h>
#include <vector>