ResourceAction: added Doxygen comments
Documented the ResourceAction class and all its members.
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@@ -30,36 +30,59 @@ class trackContainer;
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class ResourceItem;
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/*! \brief The ResourceAction class provides centralized functionality for all actions
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* related to a ResourceItem.
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*
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* These actions are for example loading projects, samples, presets,
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* plugin-specific presets etc. Using this class we can avoid duplicated
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* functionality in ResourcePreviewer, ResourceBrowser, TrackContainerView,
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* InstrumentTrack & Co.
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*/
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class ResourceAction
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{
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public:
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/*! Lists all supported actions. */
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enum Actions
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{
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EditProperties,
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LoadProject,
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LoadInNewTrackSongEditor,
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LoadInNewTrackBBEditor,
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LoadInActiveInstrumentTrack,
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DownloadIntoCollection,
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UploadToWWW,
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DeleteLocalResource,
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ImportFile,
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EditProperties, /*!< Open a dialog to edit properties of the ResourceItem */
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LoadProject, /*!< Load the project represented by the ResourceItem */
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LoadInNewTrackSongEditor, /*!< Load preset, sample etc. in a new track in Song Editor */
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LoadInNewTrackBBEditor, /*!< Load preset, sample etc. in a new track in BB Editor */
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LoadInActiveInstrumentTrack,/*!< Load preset, sample etc. in active instrument track */
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DownloadIntoCollection, /*!< Download the resource into local collection */
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UploadToWWW, /*!< Upload the resource to Web */
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DeleteLocalResource, /*!< Delete local resource (=file) */
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ImportFile, /*!< Try to import the resource via import filter plugins */
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NumActions
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} ;
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typedef Actions Action;
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ResourceAction( const ResourceItem * _item,
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Action _action = NumActions ) :
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m_action( _action ),
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m_item( _item )
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/*! \brief Constructs a ResourceAction object.
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* \param item The ResourceItem the action is about
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* \param action An optional action from the Action enumeration used for the defaultTrigger() method
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*/
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ResourceAction( const ResourceItem * item,
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Action action = NumActions ) :
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m_action( action ),
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m_item( item )
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{
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}
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bool loadProject();
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bool loadByPlugin( InstrumentTrack * _target );
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bool loadPreset( InstrumentTrack * _target );
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bool importProject( trackContainer * _target );
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// most actions can be triggered without any further information
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bool loadByPlugin( InstrumentTrack * target );
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bool loadPreset( InstrumentTrack * target );
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bool importProject( trackContainer * target );
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/*! \brief Triggers the action passed to the constructor without any further options.
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*
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* Most actions can be triggered without any further information.
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* This allows simple but powerful code constructs:
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* \code
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* ResourceAction( myItem, ResourceAction::LoadProject ).defaultTrigger();
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* \endcode
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* \return true if the operation succeeded, otherwise false.
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*/
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bool defaultTrigger();
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