ResourceAction: added Doxygen comments

Documented the ResourceAction class and all its members.
This commit is contained in:
Tobias Doerffel
2009-11-24 00:49:26 +01:00
parent 79566abf1b
commit 74bd0ab9af

View File

@@ -30,36 +30,59 @@ class trackContainer;
class ResourceItem;
/*! \brief The ResourceAction class provides centralized functionality for all actions
* related to a ResourceItem.
*
* These actions are for example loading projects, samples, presets,
* plugin-specific presets etc. Using this class we can avoid duplicated
* functionality in ResourcePreviewer, ResourceBrowser, TrackContainerView,
* InstrumentTrack & Co.
*/
class ResourceAction
{
public:
/*! Lists all supported actions. */
enum Actions
{
EditProperties,
LoadProject,
LoadInNewTrackSongEditor,
LoadInNewTrackBBEditor,
LoadInActiveInstrumentTrack,
DownloadIntoCollection,
UploadToWWW,
DeleteLocalResource,
ImportFile,
EditProperties, /*!< Open a dialog to edit properties of the ResourceItem */
LoadProject, /*!< Load the project represented by the ResourceItem */
LoadInNewTrackSongEditor, /*!< Load preset, sample etc. in a new track in Song Editor */
LoadInNewTrackBBEditor, /*!< Load preset, sample etc. in a new track in BB Editor */
LoadInActiveInstrumentTrack,/*!< Load preset, sample etc. in active instrument track */
DownloadIntoCollection, /*!< Download the resource into local collection */
UploadToWWW, /*!< Upload the resource to Web */
DeleteLocalResource, /*!< Delete local resource (=file) */
ImportFile, /*!< Try to import the resource via import filter plugins */
NumActions
} ;
typedef Actions Action;
ResourceAction( const ResourceItem * _item,
Action _action = NumActions ) :
m_action( _action ),
m_item( _item )
/*! \brief Constructs a ResourceAction object.
* \param item The ResourceItem the action is about
* \param action An optional action from the Action enumeration used for the defaultTrigger() method
*/
ResourceAction( const ResourceItem * item,
Action action = NumActions ) :
m_action( action ),
m_item( item )
{
}
bool loadProject();
bool loadByPlugin( InstrumentTrack * _target );
bool loadPreset( InstrumentTrack * _target );
bool importProject( trackContainer * _target );
// most actions can be triggered without any further information
bool loadByPlugin( InstrumentTrack * target );
bool loadPreset( InstrumentTrack * target );
bool importProject( trackContainer * target );
/*! \brief Triggers the action passed to the constructor without any further options.
*
* Most actions can be triggered without any further information.
* This allows simple but powerful code constructs:
* \code
* ResourceAction( myItem, ResourceAction::LoadProject ).defaultTrigger();
* \endcode
* \return true if the operation succeeded, otherwise false.
*/
bool defaultTrigger();