Introduce PluginFactory class
This singleton class handles management of plugin search paths and plugin
discovery. Search paths are (if they exist):
* <lmms-exe-dir>/../lib/lmms: This is the common location on Unixoids
(Not included in Windows builds)
* <lmms-exe-dir>/plugins: For portable and Windows installations
* The path given by the compile define LMMS_PLUGIN_DIR
* Environment variable LMMS_PLUGIN_DIR if given
This commit also tweaks the build script to output built plugins to
"${CMAKE_BINARY_DIR}/plugins". This way lmms can find plugins during
development without the need to use `make install`.
Plugin::getDescriptorsOfAvailPlugins and ConfigManager::pluginDir were
removed.
This commit is contained in:
@@ -1,3 +1,6 @@
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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ADD_SUBDIRECTORY(Amplifier)
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ADD_SUBDIRECTORY(audio_file_processor)
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ADD_SUBDIRECTORY(BassBooster)
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@@ -1,3 +1,5 @@
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/ladspa")
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IF(WANT_CAPS)
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ADD_SUBDIRECTORY(caps)
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ENDIF(WANT_CAPS)
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@@ -2,4 +2,5 @@ INCLUDE(BuildPlugin)
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INCLUDE_DIRECTORIES(unrtf)
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ADD_DEFINITIONS(--std=c++0x)
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BUILD_PLUGIN(flpimport FlpImport.cpp unrtf.cpp FlpImport.h)
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@@ -51,6 +51,7 @@
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#include "Oscillator.h"
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#include "Pattern.h"
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#include "Piano.h"
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#include "PluginFactory.h"
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#include "ProjectJournal.h"
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#include "ProjectNotes.h"
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#include "Song.h"
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@@ -1637,22 +1638,19 @@ p->putValue( jt->pos, value, false );
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// process all effects
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EffectKeyList effKeys;
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Plugin::DescriptorList pluginDescs;
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Plugin::getDescriptorsOfAvailPlugins( pluginDescs );
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for( Plugin::DescriptorList::ConstIterator it = pluginDescs.begin();
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it != pluginDescs.end(); ++it )
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for (const Plugin::Descriptor* desc : pluginFactory->descriptors())
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{
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if( it->type != Plugin::Effect )
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if( desc->type != Plugin::Effect )
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{
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continue;
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}
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if( it->subPluginFeatures )
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if( desc->subPluginFeatures )
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{
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it->subPluginFeatures->listSubPluginKeys( &( *it ), effKeys );
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desc->subPluginFeatures->listSubPluginKeys( desc, effKeys );
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}
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else
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{
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effKeys << EffectKey( &( *it ), it->name );
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effKeys << EffectKey( desc, desc->name );
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}
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}
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