Fix vcpkg builds (#7702)
* Try to fix MSVC linker error related to lilv * Remove temporary workaround * Temporary debugging messages * oops * Temporary debugging * Try to find FluidSynth using Config mode first * Try again to fix lilv * Fix FluidSynth installed with vcpkg on Windows * Fix lilv from vcpkg * Remove debug flag * Fix for when lilv is not found (*-NOTFOUND evaluates to false) * Use lowercase package name for lv2 * Try using only pkg_check_modules for lv2 * Use Lilv::lilv * Add pkg-config guard back in * Fix package name Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com> * Fix Lilv_INCLUDE_DIRS * Rename vcpkg cache key --------- Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com>
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@@ -1,6 +1,6 @@
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IF(LMMS_HAVE_LV2)
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include_directories(SYSTEM ${LV2_INCLUDE_DIRS})
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include_directories(SYSTEM ${LILV_INCLUDE_DIRS})
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include_directories(SYSTEM ${Lilv_INCLUDE_DIRS})
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include_directories(SYSTEM ${SUIL_INCLUDE_DIRS})
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INCLUDE(BuildPlugin)
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BUILD_PLUGIN(lv2effect Lv2Effect.cpp Lv2FxControls.cpp Lv2FxControlDialog.cpp Lv2Effect.h Lv2FxControls.h Lv2FxControlDialog.h
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@@ -1,6 +1,6 @@
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IF(LMMS_HAVE_LV2)
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include_directories(SYSTEM ${LV2_INCLUDE_DIRS})
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include_directories(SYSTEM ${LILV_INCLUDE_DIRS})
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include_directories(SYSTEM ${Lilv_INCLUDE_DIRS})
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include_directories(SYSTEM ${SUIL_INCLUDE_DIRS})
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INCLUDE(BuildPlugin)
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BUILD_PLUGIN(lv2instrument Lv2Instrument.cpp Lv2Instrument.h MOCFILES Lv2Instrument.h EMBEDDED_RESOURCES logo.png)
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