Implement fade in to prevent Triple Osc from clicking (#5199)
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@@ -364,6 +364,7 @@ void TripleOscillator::playNote( NotePlayHandle * _n,
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osc_l->update( _working_buffer + offset, frames, 0 );
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osc_r->update( _working_buffer + offset, frames, 1 );
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applyFadeIn(_working_buffer, _n);
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applyRelease( _working_buffer, _n );
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instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
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