diff --git a/plugins/sf2_player/sf2_player.cpp b/plugins/sf2_player/sf2_player.cpp index 7ce0219fc..0d82f63db 100644 --- a/plugins/sf2_player/sf2_player.cpp +++ b/plugins/sf2_player/sf2_player.cpp @@ -109,7 +109,7 @@ sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) : m_settings = new_fluid_settings(); - fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::mixer()->framesPerPeriod() ); + //fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::mixer()->framesPerPeriod() ); // This is just our starting instance of synth. It is recreated // everytime we load a new soundfont. @@ -626,8 +626,6 @@ void sf2Instrument::playNote( NotePlayHandle * _n, sampleFrame * ) -// Could we get iph-based instruments support sample-exact models by using a -// frame-length of 1 while rendering? void sf2Instrument::play( sampleFrame * _working_buffer ) { const fpp_t frames = engine::mixer()->framesPerPeriod();