Initial commit: new filter - SV Lowpass
Adds a state-variant 4-pole lowpass filter into LMMS, which I swiped from Nekobee and slightly adapted to work in LMMS It is possible that with some adjustments a highpass version could also be produced (will have to look into that) It sounds really cool, kind of like the moog filter but has more character, esp. on high Q values
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@@ -74,6 +74,7 @@ DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
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m_filter1Model.addItem( tr( "RC BandPass 24dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "RC HighPass 24dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "Vocal Formant Filter" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "SV Lowpass" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "LowPass" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "HiPass" ), new PixmapLoader( "filter_hp" ) );
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@@ -90,6 +91,7 @@ DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
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m_filter2Model.addItem( tr( "RC BandPass 24dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "RC HighPass 24dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "Vocal Formant Filter" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "SV Lowpass" ), new PixmapLoader( "filter_lp" ) );
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connect( engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( updateFilters() ) );
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}
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