Added EditResourceLocationDialog

The EditResourceLocationDialog class provides a dialog for editing a
certain ResourceLocation.
This commit is contained in:
Tobias Doerffel
2010-10-08 13:34:58 +02:00
parent 4f1fbf9946
commit 903cf1f1e5
3 changed files with 278 additions and 0 deletions

View File

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/*
* EditResourceLocationDialog.h - header file for EditResourceLocationDialog
*
* Copyright (c) 2010 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _EDIT_RESOURCE_LOCATION_DIALOG_H
#define _EDIT_RESOURCE_LOCATION_DIALOG_H
#include <QtGui/QDialog>
#include "ResourceLocation.h"
namespace Ui { class EditResourceLocationDialog; }
/*! \brief The EditResourceLocationDialog class provides a dialog for editing
* a certain ResourceLocation.
*/
class EditResourceLocationDialog : public QDialog
{
Q_OBJECT
public:
/*! \brief Constructs an EditResourceLocationDialog.
* \param location A ResourceLocation object
*/
EditResourceLocationDialog(
const ResourceLocation & location = ResourceLocation() );
/*! \brief Destroys the EditResourceLocationDialog. */
virtual ~EditResourceLocationDialog();
/*! \brief Returns a ResourceLocation object based on user input. */
const ResourceLocation & location() const
{
return m_location;
}
private slots:
void updateAndCheckInput();
private:
Ui::EditResourceLocationDialog * ui;
ResourceLocation m_location;
} ;
#endif