Fix playback within Sample (#7100)
This revisits two main aspects of playback from `Sample`: copying frames into a temporary playback buffer before resampling, and advancing the state's frame index. Both operations were improperly done, causing distorted audio to be heard when resampling from within the `Sample::play` function. To fix this, playback into the temporary playback buffer is now done using the `playRaw` function, which copies the frame one by one in a loop, moving through the buffer correctly as determined by the loop mode. In addition, advancement of the playback index is done using the `advance` function, which advances the index by the given amount and handles an out of bounds index for the loop modes as necessary using the modulo operator.
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@@ -33,9 +33,6 @@
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#include "SampleBuffer.h"
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#include "lmms_export.h"
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class QPainter;
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class QRect;
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namespace lmms {
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class LMMS_EXPORT Sample
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{
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@@ -63,17 +60,17 @@ public:
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}
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auto resampler() -> AudioResampler& { return m_resampler; }
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auto frameIndex() const -> f_cnt_t { return m_frameIndex; }
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auto frameIndex() const -> int { return m_frameIndex; }
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auto varyingPitch() const -> bool { return m_varyingPitch; }
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auto backwards() const -> bool { return m_backwards; }
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void setFrameIndex(f_cnt_t frameIndex) { m_frameIndex = frameIndex; }
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void setFrameIndex(int frameIndex) { m_frameIndex = frameIndex; }
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void setVaryingPitch(bool varyingPitch) { m_varyingPitch = varyingPitch; }
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void setBackwards(bool backwards) { m_backwards = backwards; }
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private:
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AudioResampler m_resampler;
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f_cnt_t m_frameIndex = 0;
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int m_frameIndex = 0;
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bool m_varyingPitch = false;
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bool m_backwards = false;
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friend class Sample;
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@@ -81,7 +78,7 @@ public:
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Sample() = default;
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Sample(const QByteArray& base64, int sampleRate = Engine::audioEngine()->processingSampleRate());
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Sample(const sampleFrame* data, int numFrames, int sampleRate = Engine::audioEngine()->processingSampleRate());
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Sample(const sampleFrame* data, size_t numFrames, int sampleRate = Engine::audioEngine()->processingSampleRate());
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Sample(const Sample& other);
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Sample(Sample&& other);
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explicit Sample(const QString& audioFile);
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@@ -90,8 +87,8 @@ public:
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auto operator=(const Sample&) -> Sample&;
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auto operator=(Sample&&) -> Sample&;
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auto play(sampleFrame* dst, PlaybackState* state, int numFrames, float desiredFrequency = DefaultBaseFreq,
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Loop loopMode = Loop::Off) -> bool;
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auto play(sampleFrame* dst, PlaybackState* state, size_t numFrames, float desiredFrequency = DefaultBaseFreq,
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Loop loopMode = Loop::Off) const -> bool;
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auto sampleDuration() const -> std::chrono::milliseconds;
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auto sampleFile() const -> const QString& { return m_buffer->audioFile(); }
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@@ -120,10 +117,8 @@ public:
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void setReversed(bool reversed) { m_reversed.store(reversed, std::memory_order_relaxed); }
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private:
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void playSampleRange(PlaybackState* state, sampleFrame* dst, size_t numFrames) const;
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void amplifySampleRange(sampleFrame* src, int numFrames) const;
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void copyBufferForward(sampleFrame* dst, int initialPosition, int advanceAmount) const;
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void copyBufferBackward(sampleFrame* dst, int initialPosition, int advanceAmount) const;
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void playRaw(sampleFrame* dst, size_t numFrames, const PlaybackState* state, Loop loopMode) const;
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void advance(PlaybackState* state, size_t advanceAmount, Loop loopMode) const;
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private:
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std::shared_ptr<const SampleBuffer> m_buffer = SampleBuffer::emptyBuffer();
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@@ -56,7 +56,7 @@ public:
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SampleBuffer(const QString& base64, int sampleRate);
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SampleBuffer(std::vector<sampleFrame> data, int sampleRate);
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SampleBuffer(
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const sampleFrame* data, int numFrames, int sampleRate = Engine::audioEngine()->processingSampleRate());
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const sampleFrame* data, size_t numFrames, int sampleRate = Engine::audioEngine()->processingSampleRate());
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friend void swap(SampleBuffer& first, SampleBuffer& second) noexcept;
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auto toBase64() const -> QString;
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