Add "stutter" capability to the audio file processor.
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@@ -52,6 +52,17 @@ public:
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handleState( bool _varying_pitch = false );
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virtual ~handleState();
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inline const f_cnt_t frameIndex() const
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{
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return m_frameIndex;
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}
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inline void setFrameIndex( f_cnt_t _index )
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{
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m_frameIndex = _index;
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}
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private:
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f_cnt_t m_frameIndex;
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