EffectSelectDialog: rewritten using Designer
All of the GUI code of EffectSelectDialog has been replaced by an according UI file. Also merged EffectListWidget class into EffectSelectDialog to further simplify logic.
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@@ -33,9 +33,7 @@
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#include "Effect.h"
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class QLineEdit;
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class QListView;
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class QScrollArea;
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namespace Ui { class EffectSelectDialog; }
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class EffectSelectDialog : public QDialog
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@@ -48,54 +46,25 @@ public:
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Effect * instantiateSelectedPlugin( EffectChain * _parent );
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public slots:
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void setSelection( const EffectKey & _selection );
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void selectPlugin();
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private:
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EffectKey m_currentSelection;
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} ;
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class EffectListWidget : public QWidget
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{
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Q_OBJECT
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public:
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EffectListWidget( QWidget * _parent );
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virtual ~EffectListWidget();
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inline EffectKey getSelected()
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{
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return( m_currentSelection );
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}
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signals:
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void highlighted( const EffectKey & _key );
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void doubleClicked( const EffectKey & _key );
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protected slots:
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void acceptSelection();
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void rowChanged( const QModelIndex &, const QModelIndex & );
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void onDoubleClicked( const QModelIndex & );
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void updateSelection();
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private:
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Ui::EffectSelectDialog * ui;
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QVector<Plugin::Descriptor> m_pluginDescriptors;
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EffectKeyList m_effectKeys;
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EffectKey m_currentSelection;
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QLineEdit * m_filterEdit;
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QListView * m_pluginList;
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QStandardItemModel m_sourceModel;
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QSortFilterProxyModel m_model;
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QScrollArea * m_scrollArea;
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QWidget * m_descriptionWidget;
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} ;
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#endif
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