Rename basicFilters/basic_filters.h

This commit is contained in:
Lukas W
2014-11-26 10:59:35 +01:00
parent 6d4a6ed9cd
commit d57b51142d
8 changed files with 33 additions and 33 deletions

View File

@@ -26,7 +26,7 @@
#include "DualFilter.h"
#include "embed.cpp"
#include "basic_filters.h"
#include "BasicFilters.h"
extern "C"
@@ -53,8 +53,8 @@ DualFilterEffect::DualFilterEffect( Model* parent, const Descriptor::SubPluginFe
Effect( &dualfilter_plugin_descriptor, parent, key ),
m_dfControls( this )
{
m_filter1 = new basicFilters<2>( Engine::mixer()->processingSampleRate() );
m_filter2 = new basicFilters<2>( Engine::mixer()->processingSampleRate() );
m_filter1 = new BasicFilters<2>( Engine::mixer()->processingSampleRate() );
m_filter2 = new BasicFilters<2>( Engine::mixer()->processingSampleRate() );
// ensure filters get updated
m_filter1changed = true;

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@@ -29,7 +29,7 @@
#include "Effect.h"
#include "DualFilterControls.h"
#include "basic_filters.h"
#include "BasicFilters.h"
class DualFilterEffect : public Effect
{
@@ -47,8 +47,8 @@ public:
private:
DualFilterControls m_dfControls;
basicFilters<2> * m_filter1;
basicFilters<2> * m_filter2;
BasicFilters<2> * m_filter1;
BasicFilters<2> * m_filter2;
bool m_filter1changed;
bool m_filter2changed;

View File

@@ -30,7 +30,7 @@
#include "DualFilter.h"
#include "Engine.h"
#include "Song.h"
#include "basic_filters.h"
#include "BasicFilters.h"
#include "embed.h"
DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
@@ -40,7 +40,7 @@ DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
m_enabled1Model( true, this, tr( "Filter 1 enabled" ) ),
m_filter1Model( this, tr( "Filter 1 type" ) ),
m_cut1Model( 7000.0f, 1.0f, 14000.0f, 1.0f, this, tr( "Cutoff 1 frequency" ) ),
m_res1Model( 0.5, basicFilters<0>::minQ(), 10.0, 0.01, this, tr( "Q/Resonance 1" ) ),
m_res1Model( 0.5, BasicFilters<0>::minQ(), 10.0, 0.01, this, tr( "Q/Resonance 1" ) ),
m_gain1Model( 100.0f, 0.0f, 200.0f, 0.1f, this, tr( "Gain 1" ) ),
m_mixModel( 0.0f, -1.0f, 1.0f, 0.01f, this, tr( "Mix" ) ),
@@ -48,7 +48,7 @@ DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
m_enabled2Model( true, this, tr( "Filter 2 enabled" ) ),
m_filter2Model( this, tr( "Filter 2 type" ) ),
m_cut2Model( 7000.0f, 1.0f, 14000.0f, 1.0f, this, tr( "Cutoff 2 frequency" ) ),
m_res2Model( 0.5, basicFilters<0>::minQ(), 10.0, 0.01, this, tr( "Q/Resonance 2" ) ),
m_res2Model( 0.5, BasicFilters<0>::minQ(), 10.0, 0.01, this, tr( "Q/Resonance 2" ) ),
m_gain2Model( 100.0f, 0.0f, 200.0f, 0.1f, this, tr( "Gain 2" ) )
{
m_filter1Model.addItem( tr( "LowPass" ), new PixmapLoader( "filter_lp" ) );
@@ -108,8 +108,8 @@ void DualFilterControls::updateFilters()
delete m_effect->m_filter1;
delete m_effect->m_filter2;
m_effect->m_filter1 = new basicFilters<2>( Engine::mixer()->processingSampleRate() );
m_effect->m_filter2 = new basicFilters<2>( Engine::mixer()->processingSampleRate() );
m_effect->m_filter1 = new BasicFilters<2>( Engine::mixer()->processingSampleRate() );
m_effect->m_filter2 = new BasicFilters<2>( Engine::mixer()->processingSampleRate() );
// flag filters as needing recalculation

View File

@@ -32,7 +32,7 @@
#include "FlpImport.h"
#include "NotePlayHandle.h"
#include "AutomationPattern.h"
#include "basic_filters.h"
#include "BasicFilters.h"
#include "BBTrack.h"
#include "BBTrackContainer.h"
#include "ComboBox.h"
@@ -462,7 +462,7 @@ struct FL_Channel : public FL_Plugin
sampleUseLoopPoints( false ),
instrumentPlugin( NULL ),
envelopes(),
filterType( basicFilters<>::LowPass ),
filterType( BasicFilters<>::LowPass ),
filterCut( 10000 ),
filterRes( 0.1 ),
filterEnabled( false ),
@@ -595,14 +595,14 @@ bool FlpImport::tryImport( TrackContainer* tc )
{
const int mappedFilter[] =
{
basicFilters<>::LowPass,// fast LP
basicFilters<>::LowPass,
basicFilters<>::BandPass_CSG,
basicFilters<>::HiPass,
basicFilters<>::Notch,
basicFilters<>::NumFilters+basicFilters<>::LowPass,
basicFilters<>::LowPass,
basicFilters<>::NumFilters+basicFilters<>::LowPass
BasicFilters<>::LowPass,// fast LP
BasicFilters<>::LowPass,
BasicFilters<>::BandPass_CSG,
BasicFilters<>::HiPass,
BasicFilters<>::Notch,
BasicFilters<>::NumFilters+BasicFilters<>::LowPass,
BasicFilters<>::LowPass,
BasicFilters<>::NumFilters+BasicFilters<>::LowPass
} ;
const InstrumentFunctionArpeggio::ArpDirections mappedArpDir[] =