- moved framesPerTact() from songEditor to engine
- update frames per tact only when changes happen git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@275 0778d3d1-df1d-0410-868b-ea421aaaa00d
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@@ -139,8 +139,6 @@ public:
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bool mayChangeProject( void );
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float framesPerTact( void ) const;
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// file management
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void createNewProject( void );
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void FASTCALL createNewProjectFromTemplate( const QString & _template );
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@@ -311,6 +309,10 @@ private:
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friend class engine;
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private slots:
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void updateFramesPerTact( void );
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signals:
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void tempoChanged( bpm_t _new_bpm );
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