Fix "out of buffers" crash (#3783)
Remove BufferManager implementation. Use MemoryManager allocation instead and re-use buffers where they are allocated (AudioPort.cpp & PlayHandle.cpp)
This commit is contained in:
@@ -1,6 +1,7 @@
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/*
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* BufferManager.cpp - A buffer caching/memory management system
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*
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* Copyright (c) 2017 Lukas W <lukaswhl/at/gmail.com>
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* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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@@ -25,56 +26,28 @@
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#include "BufferManager.h"
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#include "Engine.h"
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#include "Mixer.h"
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#include "MemoryManager.h"
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sampleFrame ** BufferManager::s_available;
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AtomicInt BufferManager::s_availableIndex = 0;
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sampleFrame ** BufferManager::s_released;
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AtomicInt BufferManager::s_releasedIndex = 0;
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//QReadWriteLock BufferManager::s_mutex;
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int BufferManager::s_size;
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static fpp_t framesPerPeriod;
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void BufferManager::init( fpp_t framesPerPeriod )
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{
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s_available = MM_ALLOC( sampleFrame*, BM_INITIAL_BUFFERS );
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s_released = MM_ALLOC( sampleFrame*, BM_INITIAL_BUFFERS );
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int c = framesPerPeriod * BM_INITIAL_BUFFERS;
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sampleFrame * b = MM_ALLOC( sampleFrame, c );
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for( int i = 0; i < BM_INITIAL_BUFFERS; ++i )
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{
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s_available[ i ] = b;
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b += framesPerPeriod;
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}
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s_availableIndex = BM_INITIAL_BUFFERS - 1;
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s_size = BM_INITIAL_BUFFERS;
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::framesPerPeriod = framesPerPeriod;
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}
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sampleFrame * BufferManager::acquire()
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{
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if( s_availableIndex < 0 )
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{
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qFatal( "BufferManager: out of buffers" );
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}
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int i = s_availableIndex.fetchAndAddOrdered( -1 );
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sampleFrame * b = s_available[ i ];
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//qDebug( "acquired buffer: %p - index %d", b, i );
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return b;
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return MM_ALLOC( sampleFrame, ::framesPerPeriod );
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}
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void BufferManager::clear( sampleFrame * ab, const f_cnt_t frames,
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const f_cnt_t offset )
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void BufferManager::clear( sampleFrame *ab, const f_cnt_t frames, const f_cnt_t offset )
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{
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memset( ab + offset, 0, sizeof( *ab ) * frames );
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}
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#ifndef LMMS_DISABLE_SURROUND
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void BufferManager::clear( surroundSampleFrame * ab, const f_cnt_t frames,
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const f_cnt_t offset )
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@@ -86,43 +59,6 @@ void BufferManager::clear( surroundSampleFrame * ab, const f_cnt_t frames,
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void BufferManager::release( sampleFrame * buf )
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{
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if (buf == nullptr) return;
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int i = s_releasedIndex.fetchAndAddOrdered( 1 );
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s_released[ i ] = buf;
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//qDebug( "released buffer: %p - index %d", buf, i );
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MM_FREE( buf );
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}
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void BufferManager::refresh() // non-threadsafe, hence it's called periodically from mixer at a time when no other threads can interfere
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{
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if( s_releasedIndex == 0 ) return;
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//qDebug( "refresh: %d buffers", int( s_releasedIndex ) );
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int j = s_availableIndex;
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for( int i = 0; i < s_releasedIndex; ++i )
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{
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++j;
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s_available[ j ] = s_released[ i ];
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}
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s_availableIndex = j;
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s_releasedIndex = 0;
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}
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/* // non-extensible for now
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void BufferManager::extend( int c )
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{
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s_size += c;
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sampleFrame ** tmp = MM_ALLOC( sampleFrame*, s_size );
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MM_FREE( s_available );
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s_available = tmp;
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int cc = c * Engine::mixer()->framesPerPeriod();
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sampleFrame * b = MM_ALLOC( sampleFrame, cc );
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for( int i = 0; i < c; ++i )
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{
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s_available[ s_availableIndex.fetchAndAddOrdered( 1 ) + 1 ] = b;
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b += Engine::mixer()->framesPerPeriod();
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}
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}*/
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@@ -30,7 +30,7 @@
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* Allocate a number of bytes and return them.
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* @param byteNum is the number of bytes
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*/
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void* MemoryHelper::alignedMalloc( int byteNum )
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void* MemoryHelper::alignedMalloc( size_t byteNum )
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{
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char *ptr, *ptr2, *aligned_ptr;
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int align_mask = ALIGN_SIZE - 1;
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@@ -482,9 +482,6 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
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Controller::triggerFrameCounter();
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AutomatableModel::incrementPeriodCounter();
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// refresh buffer pool
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BufferManager::refresh();
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s_renderingThread = false;
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m_profiler.finishPeriod( processingSampleRate(), m_framesPerPeriod );
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@@ -24,16 +24,21 @@
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#include "PlayHandle.h"
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#include "BufferManager.h"
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#include "Engine.h"
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#include "Mixer.h"
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#include <QtCore/QThread>
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#include <QDebug>
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#include <iterator>
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PlayHandle::PlayHandle( const Type type, f_cnt_t offset ) :
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m_type( type ),
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m_offset( offset ),
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m_affinity( QThread::currentThread() ),
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m_playHandleBuffer( NULL ),
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m_usesBuffer( true )
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PlayHandle::PlayHandle(const Type type, f_cnt_t offset) :
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m_type(type),
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m_offset(offset),
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m_affinity(QThread::currentThread()),
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m_playHandleBuffer(BufferManager::acquire()),
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m_bufferReleased(true),
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m_usesBuffer(true)
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{
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}
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@@ -48,8 +53,8 @@ void PlayHandle::doProcessing()
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{
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if( m_usesBuffer )
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{
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if( ! m_playHandleBuffer ) m_playHandleBuffer = BufferManager::acquire();
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play( m_playHandleBuffer );
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m_bufferReleased = false;
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play( buffer() );
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}
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else
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{
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@@ -60,6 +65,10 @@ void PlayHandle::doProcessing()
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void PlayHandle::releaseBuffer()
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{
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BufferManager::release( m_playHandleBuffer );
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m_playHandleBuffer = NULL;
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m_bufferReleased = true;
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}
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sampleFrame* PlayHandle::buffer()
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{
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return m_bufferReleased ? nullptr : reinterpret_cast<sampleFrame*>(m_playHandleBuffer);
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};
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@@ -36,7 +36,7 @@ AudioPort::AudioPort( const QString & _name, bool _has_effect_chain,
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FloatModel * volumeModel, FloatModel * panningModel,
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BoolModel * mutedModel ) :
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m_bufferUsage( false ),
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m_portBuffer( NULL ),
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m_portBuffer( BufferManager::acquire() ),
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m_extOutputEnabled( false ),
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m_nextFxChannel( 0 ),
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m_name( "unnamed port" ),
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@@ -57,6 +57,7 @@ AudioPort::~AudioPort()
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setExtOutputEnabled( false );
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Engine::mixer()->removeAudioPort( this );
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delete m_effects;
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BufferManager::release( m_portBuffer );
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}
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@@ -110,8 +111,7 @@ void AudioPort::doProcessing()
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const fpp_t fpp = Engine::mixer()->framesPerPeriod();
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// get a buffer for processing and clear it
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m_portBuffer = BufferManager::acquire();
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// clear the buffer
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BufferManager::clear( m_portBuffer, fpp );
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//qDebug( "Playhandles: %d", m_playHandles.size() );
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@@ -225,8 +225,6 @@ void AudioPort::doProcessing()
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// TODO: improve the flow here - convert to pull model
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m_bufferUsage = false;
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}
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BufferManager::release( m_portBuffer ); // release buffer, we don't need it anymore
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}
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