Fix casing of filenames and code in plugins/ (#6350)

No functional changes! No changes to savefiles/presets!

Fixes casing of everything that is currently lowercase but should
be uppercase.

Fixes also some other plugin strings, especially:

* opl2 -> OpulenZ (see 289887f4fc)
* calf -> veal (see ae291e0709)
* ladspa_effect -> LadspaEffect (see 9c9372f0c8)
* remove flp_import (see 2d1813fb64)
This commit is contained in:
Johannes Lorenz
2022-04-03 13:26:12 +02:00
committed by GitHub
parent 87b2663ac1
commit f6bad88ad3
477 changed files with 53407 additions and 53432 deletions

View File

@@ -35,7 +35,7 @@ Ladspa2LMMS::Ladspa2LMMS()
it != plugins.end(); ++it )
{
ladspa_key_t key = (*it).second;
ladspaManagerDescription * desc = getDescription( key );
LadspaManagerDescription * desc = getDescription( key );
if( desc->type == SOURCE )
{

View File

@@ -113,7 +113,7 @@ LadspaManager::LadspaManager()
LadspaManager::~LadspaManager()
{
for( ladspaManagerMapType::iterator it = m_ladspaManagerMap.begin();
for( LadspaManagerMapType::iterator it = m_ladspaManagerMap.begin();
it != m_ladspaManagerMap.end(); ++it )
{
delete it.value();
@@ -123,7 +123,7 @@ LadspaManager::~LadspaManager()
ladspaManagerDescription * LadspaManager::getDescription(
LadspaManagerDescription * LadspaManager::getDescription(
const ladspa_key_t & _plugin )
{
if( m_ladspaManagerMap.contains( _plugin ) )
@@ -155,8 +155,8 @@ void LadspaManager::addPlugins(
continue;
}
ladspaManagerDescription * plugIn =
new ladspaManagerDescription;
LadspaManagerDescription * plugIn =
new LadspaManagerDescription;
plugIn->descriptorFunction = _descriptor_func;
plugIn->index = pluginIndex;
plugIn->inputChannels = getPluginInputs( descriptor );

View File

@@ -32,7 +32,7 @@
#include "AudioEngine.h"
#include "EffectChain.h"
#include "plugins/peak_controller_effect/peak_controller_effect.h"
#include "plugins/PeakControllerEffect/PeakControllerEffect.h"
PeakControllerEffectVector PeakController::s_effects;
int PeakController::m_getCount;

View File

@@ -108,7 +108,7 @@ void SamplePlayHandle::play( sampleFrame * buffer )
if( !( m_track && m_track->isMuted() )
&& !(m_patternTrack && m_patternTrack->isMuted()))
{
/* stereoVolumeVector v =
/* StereoVolumeVector v =
{ { m_volumeModel->value() / DefaultVolume,
m_volumeModel->value() / DefaultVolume } };*/
// SamplePlayHandle always plays the sample at its original pitch;

View File

@@ -263,7 +263,7 @@ void InstrumentTrack::processAudioBuffer( sampleFrame* buf, const fpp_t frames,
m_soundShaping.processAudioBuffer( buf + offset, frames - offset, n );
const float vol = ( (float) n->getVolume() * DefaultVolumeRatio );
const panning_t pan = qBound( PanningLeft, n->getPanning(), PanningRight );
stereoVolumeVector vv = panningToVolumeVector( pan, vol );
StereoVolumeVector vv = panningToVolumeVector( pan, vol );
for( f_cnt_t f = offset; f < frames; ++f )
{
for( int c = 0; c < 2; ++c )