Fix casing of filenames and code in plugins/ (#6350)
No functional changes! No changes to savefiles/presets! Fixes casing of everything that is currently lowercase but should be uppercase. Fixes also some other plugin strings, especially: * opl2 -> OpulenZ (see289887f4fc) * calf -> veal (seeae291e0709) * ladspa_effect -> LadspaEffect (see9c9372f0c8) * remove flp_import (see2d1813fb64)
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@@ -35,7 +35,7 @@ Ladspa2LMMS::Ladspa2LMMS()
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it != plugins.end(); ++it )
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{
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ladspa_key_t key = (*it).second;
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ladspaManagerDescription * desc = getDescription( key );
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LadspaManagerDescription * desc = getDescription( key );
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if( desc->type == SOURCE )
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{
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@@ -113,7 +113,7 @@ LadspaManager::LadspaManager()
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LadspaManager::~LadspaManager()
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{
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for( ladspaManagerMapType::iterator it = m_ladspaManagerMap.begin();
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for( LadspaManagerMapType::iterator it = m_ladspaManagerMap.begin();
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it != m_ladspaManagerMap.end(); ++it )
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{
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delete it.value();
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@@ -123,7 +123,7 @@ LadspaManager::~LadspaManager()
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ladspaManagerDescription * LadspaManager::getDescription(
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LadspaManagerDescription * LadspaManager::getDescription(
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const ladspa_key_t & _plugin )
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{
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if( m_ladspaManagerMap.contains( _plugin ) )
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@@ -155,8 +155,8 @@ void LadspaManager::addPlugins(
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continue;
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}
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ladspaManagerDescription * plugIn =
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new ladspaManagerDescription;
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LadspaManagerDescription * plugIn =
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new LadspaManagerDescription;
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plugIn->descriptorFunction = _descriptor_func;
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plugIn->index = pluginIndex;
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plugIn->inputChannels = getPluginInputs( descriptor );
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@@ -32,7 +32,7 @@
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#include "AudioEngine.h"
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#include "EffectChain.h"
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#include "plugins/peak_controller_effect/peak_controller_effect.h"
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#include "plugins/PeakControllerEffect/PeakControllerEffect.h"
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PeakControllerEffectVector PeakController::s_effects;
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int PeakController::m_getCount;
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@@ -108,7 +108,7 @@ void SamplePlayHandle::play( sampleFrame * buffer )
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if( !( m_track && m_track->isMuted() )
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&& !(m_patternTrack && m_patternTrack->isMuted()))
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{
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/* stereoVolumeVector v =
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/* StereoVolumeVector v =
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{ { m_volumeModel->value() / DefaultVolume,
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m_volumeModel->value() / DefaultVolume } };*/
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// SamplePlayHandle always plays the sample at its original pitch;
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@@ -263,7 +263,7 @@ void InstrumentTrack::processAudioBuffer( sampleFrame* buf, const fpp_t frames,
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m_soundShaping.processAudioBuffer( buf + offset, frames - offset, n );
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const float vol = ( (float) n->getVolume() * DefaultVolumeRatio );
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const panning_t pan = qBound( PanningLeft, n->getPanning(), PanningRight );
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stereoVolumeVector vv = panningToVolumeVector( pan, vol );
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StereoVolumeVector vv = panningToVolumeVector( pan, vol );
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for( f_cnt_t f = offset; f < frames; ++f )
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{
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for( int c = 0; c < 2; ++c )
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