refactor: Use unique_ptr for memory management
This commit is contained in:
@@ -26,12 +26,13 @@
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#include <QDomElement>
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#include "BasicFilters.h"
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#include "DualFilterControls.h"
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#include "DualFilter.h"
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#include "embed.h"
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#include "Engine.h"
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#include "Song.h"
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#include "BasicFilters.h"
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#include "embed.h"
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#include "stdshims.h"
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DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
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EffectControls( effect ),
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@@ -51,51 +52,51 @@ DualFilterControls::DualFilterControls( DualFilterEffect* effect ) :
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m_res2Model( 0.5, BasicFilters<>::minQ(), 10.0, 0.01, this, tr( "Q/Resonance 2" ) ),
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m_gain2Model( 100.0f, 0.0f, 200.0f, 0.1f, this, tr( "Gain 2" ) )
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{
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m_filter1Model.addItem( tr( "LowPass" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "HiPass" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "BandPass csg" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "BandPass czpg" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "Notch" ), new PixmapLoader( "filter_notch" ) );
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m_filter1Model.addItem( tr( "Allpass" ), new PixmapLoader( "filter_ap" ) );
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m_filter1Model.addItem( tr( "Moog" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "2x LowPass" ), new PixmapLoader( "filter_2lp" ) );
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m_filter1Model.addItem( tr( "RC LowPass 12dB" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "RC BandPass 12dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "RC HighPass 12dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "RC LowPass 24dB" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "RC BandPass 24dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "RC HighPass 24dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "Vocal Formant Filter" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "2x Moog" ), new PixmapLoader( "filter_2lp" ) );
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m_filter1Model.addItem( tr( "SV LowPass" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "SV BandPass" ), new PixmapLoader( "filter_bp" ) );
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m_filter1Model.addItem( tr( "SV HighPass" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "SV Notch" ), new PixmapLoader( "filter_notch" ) );
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m_filter1Model.addItem( tr( "Fast Formant" ), new PixmapLoader( "filter_hp" ) );
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m_filter1Model.addItem( tr( "Tripole" ), new PixmapLoader( "filter_lp" ) );
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m_filter1Model.addItem( tr( "LowPass" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter1Model.addItem( tr( "HiPass" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "BandPass csg" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter1Model.addItem( tr( "BandPass czpg" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter1Model.addItem( tr( "Notch" ), make_unique<PixmapLoader>( "filter_notch" ) );
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m_filter1Model.addItem( tr( "Allpass" ), make_unique<PixmapLoader>( "filter_ap" ) );
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m_filter1Model.addItem( tr( "Moog" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter1Model.addItem( tr( "2x LowPass" ), make_unique<PixmapLoader>( "filter_2lp" ) );
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m_filter1Model.addItem( tr( "RC LowPass 12dB" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter1Model.addItem( tr( "RC BandPass 12dB" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter1Model.addItem( tr( "RC HighPass 12dB" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "RC LowPass 24dB" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter1Model.addItem( tr( "RC BandPass 24dB" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter1Model.addItem( tr( "RC HighPass 24dB" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "Vocal Formant Filter" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "2x Moog" ), make_unique<PixmapLoader>( "filter_2lp" ) );
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m_filter1Model.addItem( tr( "SV LowPass" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter1Model.addItem( tr( "SV BandPass" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter1Model.addItem( tr( "SV HighPass" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "SV Notch" ), make_unique<PixmapLoader>( "filter_notch" ) );
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m_filter1Model.addItem( tr( "Fast Formant" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter1Model.addItem( tr( "Tripole" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "LowPass" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "HiPass" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "BandPass csg" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "BandPass czpg" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "Notch" ), new PixmapLoader( "filter_notch" ) );
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m_filter2Model.addItem( tr( "Allpass" ), new PixmapLoader( "filter_ap" ) );
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m_filter2Model.addItem( tr( "Moog" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "2x LowPass" ), new PixmapLoader( "filter_2lp" ) );
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m_filter2Model.addItem( tr( "RC LowPass 12dB" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "RC BandPass 12dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "RC HighPass 12dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "RC LowPass 24dB" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "RC BandPass 24dB" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "RC HighPass 24dB" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "Vocal Formant Filter" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "2x Moog" ), new PixmapLoader( "filter_2lp" ) );
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m_filter2Model.addItem( tr( "SV LowPass" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "SV BandPass" ), new PixmapLoader( "filter_bp" ) );
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m_filter2Model.addItem( tr( "SV HighPass" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "SV Notch" ), new PixmapLoader( "filter_notch" ) );
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m_filter2Model.addItem( tr( "Fast Formant" ), new PixmapLoader( "filter_hp" ) );
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m_filter2Model.addItem( tr( "Tripole" ), new PixmapLoader( "filter_lp" ) );
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m_filter2Model.addItem( tr( "LowPass" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "HiPass" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "BandPass csg" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter2Model.addItem( tr( "BandPass czpg" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter2Model.addItem( tr( "Notch" ), make_unique<PixmapLoader>( "filter_notch" ) );
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m_filter2Model.addItem( tr( "Allpass" ), make_unique<PixmapLoader>( "filter_ap" ) );
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m_filter2Model.addItem( tr( "Moog" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "2x LowPass" ), make_unique<PixmapLoader>( "filter_2lp" ) );
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m_filter2Model.addItem( tr( "RC LowPass 12dB" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "RC BandPass 12dB" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter2Model.addItem( tr( "RC HighPass 12dB" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "RC LowPass 24dB" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "RC BandPass 24dB" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter2Model.addItem( tr( "RC HighPass 24dB" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "Vocal Formant Filter" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "2x Moog" ), make_unique<PixmapLoader>( "filter_2lp" ) );
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m_filter2Model.addItem( tr( "SV LowPass" ), make_unique<PixmapLoader>( "filter_lp" ) );
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m_filter2Model.addItem( tr( "SV BandPass" ), make_unique<PixmapLoader>( "filter_bp" ) );
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m_filter2Model.addItem( tr( "SV HighPass" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "SV Notch" ), make_unique<PixmapLoader>( "filter_notch" ) );
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m_filter2Model.addItem( tr( "Fast Formant" ), make_unique<PixmapLoader>( "filter_hp" ) );
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m_filter2Model.addItem( tr( "Tripole" ), make_unique<PixmapLoader>( "filter_lp" ) );
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connect( Engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( updateFilters() ) );
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}
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@@ -38,6 +38,7 @@
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#include "Oscillator.h"
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#include "lmms_math.h"
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#include "BandLimitedWave.h"
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#include "stdshims.h"
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//
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// UI Macros
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@@ -305,35 +306,35 @@ class MonstroInstrument : public Instrument
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Q_OBJECT
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#define setwavemodel( name ) \
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name .addItem( tr( "Sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sin" ) ) ); \
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name .addItem( tr( "Bandlimited Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
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name .addItem( tr( "Bandlimited Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
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name .addItem( tr( "Bandlimited Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
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name .addItem( tr( "Bandlimited Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
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name .addItem( tr( "Bandlimited Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
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name .addItem( tr( "Soft square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqrsoft" ) ) ); \
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name .addItem( tr( "Absolute sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sinabs" ) ) ); \
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name .addItem( tr( "Exponential wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "exp" ) ) ); \
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name .addItem( tr( "White noise" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "noise" ) ) ); \
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name .addItem( tr( "Digital Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
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name .addItem( tr( "Digital Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
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name .addItem( tr( "Digital Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
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name .addItem( tr( "Digital Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
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name .addItem( tr( "Digital Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) );
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name .addItem( tr( "Sine wave" ), make_unique<PluginPixmapLoader>( "sin" ) ); \
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name .addItem( tr( "Bandlimited Triangle wave" ), make_unique<PluginPixmapLoader>( "tri" ) ); \
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name .addItem( tr( "Bandlimited Saw wave" ), make_unique<PluginPixmapLoader>( "saw" ) ); \
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name .addItem( tr( "Bandlimited Ramp wave" ), make_unique<PluginPixmapLoader>( "ramp" ) ); \
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name .addItem( tr( "Bandlimited Square wave" ), make_unique<PluginPixmapLoader>( "sqr" ) ); \
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name .addItem( tr( "Bandlimited Moog saw wave" ), make_unique<PluginPixmapLoader>( "moog" ) ); \
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name .addItem( tr( "Soft square wave" ), make_unique<PluginPixmapLoader>( "sqrsoft" ) ); \
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name .addItem( tr( "Absolute sine wave" ), make_unique<PluginPixmapLoader>( "sinabs" ) ); \
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name .addItem( tr( "Exponential wave" ), make_unique<PluginPixmapLoader>( "exp" ) ); \
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name .addItem( tr( "White noise" ), make_unique<PluginPixmapLoader>( "noise" ) ); \
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name .addItem( tr( "Digital Triangle wave" ), make_unique<PluginPixmapLoader>( "tri" ) ); \
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name .addItem( tr( "Digital Saw wave" ), make_unique<PluginPixmapLoader>( "saw" ) ); \
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name .addItem( tr( "Digital Ramp wave" ), make_unique<PluginPixmapLoader>( "ramp" ) ); \
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name .addItem( tr( "Digital Square wave" ), make_unique<PluginPixmapLoader>( "sqr" ) ); \
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name .addItem( tr( "Digital Moog saw wave" ), make_unique<PluginPixmapLoader>( "moog" ) );
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#define setlfowavemodel( name ) \
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name .addItem( tr( "Sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sin" ) ) ); \
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name .addItem( tr( "Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
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name .addItem( tr( "Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
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name .addItem( tr( "Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
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name .addItem( tr( "Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
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name .addItem( tr( "Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
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name .addItem( tr( "Soft square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqrsoft" ) ) ); \
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name .addItem( tr( "Abs. sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sinabs" ) ) ); \
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name .addItem( tr( "Exponential wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "exp" ) ) ); \
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name .addItem( tr( "Random" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "rand" ) ) ); \
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name .addItem( tr( "Random smooth" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "rand" ) ) );
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name .addItem( tr( "Sine wave" ), make_unique<PluginPixmapLoader>( "sin" ) ); \
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name .addItem( tr( "Triangle wave" ), make_unique<PluginPixmapLoader>( "tri" ) ); \
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name .addItem( tr( "Saw wave" ), make_unique<PluginPixmapLoader>( "saw" ) ); \
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name .addItem( tr( "Ramp wave" ), make_unique<PluginPixmapLoader>( "ramp" ) ); \
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name .addItem( tr( "Square wave" ), make_unique<PluginPixmapLoader>( "sqr" ) ); \
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name .addItem( tr( "Moog saw wave" ), make_unique<PluginPixmapLoader>( "moog" ) ); \
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name .addItem( tr( "Soft square wave" ), make_unique<PluginPixmapLoader>( "sqrsoft" ) ); \
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name .addItem( tr( "Abs. sine wave" ), make_unique<PluginPixmapLoader>( "sinabs" ) ); \
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name .addItem( tr( "Exponential wave" ), make_unique<PluginPixmapLoader>( "exp" ) ); \
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name .addItem( tr( "Random" ), make_unique<PluginPixmapLoader>( "rand" ) ); \
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name .addItem( tr( "Random smooth" ), make_unique<PluginPixmapLoader>( "rand" ) );
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public:
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MonstroInstrument( InstrumentTrack * _instrument_track );
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