Drumsynth: make rendering use the mixer samplerate instead of hard coded 44100.

This commit is contained in:
Raine M. Ekman
2014-03-04 22:00:02 +02:00
parent 16a3248aa1
commit fed2c6b4ac
3 changed files with 5 additions and 4 deletions

View File

@@ -28,11 +28,12 @@
#define _DRUMSYNTH_H__
#include <stdint.h>
#include "lmms_basics.h"
class DrumSynth {
public:
DrumSynth() {};
int GetDSFileSamples(const char *dsfile, int16_t *&wave, int channels);
int GetDSFileSamples(const char *dsfile, int16_t *&wave, int channels, sample_rate_t Fs);
private:
float LoudestEnv(void);