* Enable fullscreen with hotkey & hotkey to toggle maximise in internal window
* Fix an obvious blunder
* Add fullscreen menu entry
* Change Alt+F11 to Shift+F11 (fix Windows bug)
* Move F5-F10 to Ctrl+F*, fullscreen by F11 and fix Linux bug
* Remove wrongly placed "fullscreen" attribute
* Remove temporary fixes for redundant bug
* Rename maximise to maximize
* Rename maximise to maximize
* Use fullscreen icon instead of maximise icon
* Actually include the icon in the commit
* Replace .svg icon with .png 16x16 icon
* Migrate editor hotkeys to Ctrl+1-7
* Limit note length to quantization value
Draging a note to it's minimum value of 1 will add this new length to
the note if you later choose to stretch it which will not be clearly
visible in the Piano Roll unless you zoom in a bit. Limit the note
length to the quantization value and use <Alt> key to override and set
a smaller value.
* Update src/gui/editors/PianoRoll.cpp
Co-authored-by: Spekular <Spekular@users.noreply.github.com>
* Remember min note length if shorter than quantization()
* Find note length modulo quantization, pick smallest from selected notes
* Comment on and improve m_minResizeLen calculation
Co-authored-by: Oskar Wallgren <oskar.wallgren13@gmail.com>
* src/gui/editors/SongEditor.cpp
* Gradient can be toggled and color can be changed.
* Made playback line (and tail) transparent to mouse clicks
* Gradient disappears when paused/stopped; tail length depends on zoom
* Fixes bug where gradient appears when a pattern is played; style corrections
* Cleaned up code
* Rename m_zoomLevels to s_zoomLevels
* Finalising code
* Make positionLine class independent of parent zooming model
* Edit a bug fix to make it more efficient
* Rename m_x and finalise positionLine code
* Rename m_x and finalise positionLine changes
* Rename X to playHeadPos
* Make better use of getSelectedNotes() in PianoRoll.cpp
* Save and reuse selected note vector more often
* Apply review suggestions
Thanks to @Veratil
* Comment, style, consistency
- Changes method name from cloneBBTrackPattern to clonePattern
- Small fix on the comments
- Adds a TODO comment regarding reusing the code from TrackOperationsWidget as a reference, so we can later figure out a way to not repeat the code
Adds a button on the BBEditor that clones the current BB track pattern, but without also cloning the song editor TCOs. That can be useful when an user is editing drumlines and wants to make a section with a slight variation for example.
Now it's possible to forward received MIDI events with their original channel, either to another track or to the instrument plugin itself. To do that, the user must select the channel "--" on the MIDI output widget. In that case, all MIDI events will be forwarded with their original channel, and the MIDI events produced by the track itself will be sent with the default channel.
This PR fixes issues on systems where `QCursor::setPos()` has no effect
or is not reliable. These issues included knobs moving to fast on some
operating systems. Affected widgets are `Knob` and `LcdSpinBox`.
With this PR, on all operating systems, the `setPos` calls are removed and
the cursor is not hidden anymore, so the mouse keeps moving normally
when changing values of one of the widgets.
As now the previous pointer position keeps moving (instead of being reset
to the original position using `QCursor::setPos`), the mathematics that
translate pointer pixel distance to `Knob`/`LcdSpinBox` value increase
have to be changed:
* The `Knob` transition function is now linear and uses a new factor.
* `LcdSpinBox` now uses float values and saves the current float remainder
(this is actually a separate issue revealed by this fix), leading to a fluent,
non hanging movement.
Implementation of the Lv2 core, except for CV ports. No features or
extensions are supported yet.
You can now generate sound using Lv2 instruments (restricted to non-piano)
or effects.
For an explenation about the new classes, see Lv2Manager.h
This atomically unsets the MidiJack reference in AudioJack right before
MidiJack is destroyed. This avoids AudioJack using a destroyed MidiJack
object.
This patch
* makes `m_stopped` atomic
* initializes `m_stopped` correctly to `true`
* moves the initialization of `m_stopped` to the point where jack ports
are already connected
When selecting a Piano Key to mark semitones in the Piano Roll we
select key from the y position of the pop-up menu and not the mouse.
Incidentally these two are most often the same as the menu builds
from the mouse y positon and down. If there is room for it. If there
is no room downward it will create the menu so the lower part of the
frame aligns with the mouse y position.
Fixed by creating a variable to hold the pressed key before creating
the menu.
Move openContainingFolder to the end of the method block.
Adjust FileBrowserTreeWidget::contextMenuEvent to the coding conventions
and also make the code more readable by splitting up some conditions.
Add comments to clarify as to why the member m_contextMenuItem is set to
nullptr at the end of the execution of contextMenuEvent. Please note
that this implementation is not exception safe and should be changed in
the future, e.g. by passing the FileItem as a parameter of the slot.
Add functionality to open the containing folder of a file that's selected
in LMMS' file browser.
Technical details
------------------
Add a new private method openContainingFolder to FileBrowser. Add a new
action to the context menu of a selected file. This action in turn calls
the added method.
The current implementation of openContainingFolder delegates to
QDesktopServices::openUrl with the directory of the selected file. Please
note that this will only open the directory but not select the file as
this is much more complicated due to different implementations that are
needed for the different platforms (Linux/Windows/MacOS).
Using QDesktopServices::openUrl seems to be the most simple cross
platform way which uses functionality that's already available in Qt.
* Do not check if unsigned int is negative
* Reduce scope of some local variables
* Use right types for iterators
* Check conditional returns first
* Remove unused functions
* Utilize a range-based for loop opportunity
Add labeled controls for different types with a common base class
Implement a container for multiple equal groups of linked models and
suiting views. Such groups are suited for representing mono effects where each
Model occurs twice. A group provides Models for one mono processor and is
visually represented with a group box.
This concept is common for LADSPA and Lv2, and useful for any mono effect.