Back in time we obviously didn't manage to get construction dependencies sorted so we needed to mess with the pointer to the SongEditor instance in the engine class. Thanks to Alexandre Almeida for pointing out this issue. Closes #261.
Back in time we obviously didn't manage to get construction dependencies sorted so we needed to mess with the pointer to the SongEditor instance in the engine class. Thanks to Alexandre Almeida for pointing out this issue. Closes #261.