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717 lines
24 KiB
Nix
717 lines
24 KiB
Nix
{
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alsa-lib,
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autoPatchelfHook,
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buildPackages,
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callPackage,
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dbus,
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dotnetCorePackages,
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embree,
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enet,
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exportTemplatesHash,
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fetchFromGitHub,
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fetchpatch,
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fontconfig,
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freetype,
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glib,
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glslang,
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graphite2,
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harfbuzz,
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hash,
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icu,
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installShellFiles,
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lib,
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libdecor,
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libGL,
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libjpeg_turbo,
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libpulseaudio,
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libtheora,
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libwebp,
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libX11,
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libXcursor,
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libXext,
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libXfixes,
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libXi,
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libXinerama,
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libxkbcommon,
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libXrandr,
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libXrender,
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makeWrapper,
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mbedtls,
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miniupnpc,
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openxr-loader,
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pcre2,
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perl,
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pkg-config,
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recastnavigation,
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runCommand,
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scons,
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sdl3,
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speechd-minimal,
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stdenv,
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stdenvNoCC,
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testers,
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udev,
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updateScript,
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version,
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vulkan-loader,
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wayland,
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wayland-scanner,
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withAlsa ? true,
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withDbus ? true,
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withFontconfig ? true,
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withMono ? false,
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nugetDeps ? null,
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withPlatform ? "linuxbsd",
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withPrecision ? "single",
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withPulseaudio ? true,
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withSpeechd ? true,
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withTouch ? true,
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withUdev ? true,
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# Wayland in Godot requires X11 until upstream fix is merged
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# https://github.com/godotengine/godot/pull/73504
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withWayland ? true,
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withX11 ? true,
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wslay,
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zstd,
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}:
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assert lib.asserts.assertOneOf "withPrecision" withPrecision [
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"single"
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"double"
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];
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let
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mkSconsFlagsFromAttrSet = lib.mapAttrsToList (
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k: v: if builtins.isString v then "${k}=${v}" else "${k}=${builtins.toJSON v}"
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);
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arch = stdenv.hostPlatform.linuxArch;
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dotnet-sdk = if withMono then dotnetCorePackages.sdk_8_0-source else null;
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dotnet-sdk_alt = if withMono then dotnetCorePackages.sdk_9_0-source else null;
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dottedVersion = lib.replaceStrings [ "-" ] [ "." ] version + lib.optionalString withMono ".mono";
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mkTarget =
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target:
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let
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editor = target == "editor";
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suffix = lib.optionalString withMono "-mono" + lib.optionalString (!editor) "-template";
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binary = lib.concatStringsSep "." (
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[
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"godot"
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withPlatform
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target
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]
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++ lib.optional (withPrecision != "single") withPrecision
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++ [ arch ]
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++ lib.optional withMono "mono"
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);
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mkTests =
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pkg: dotnet-sdk:
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{
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version = testers.testVersion {
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package = pkg;
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version = dottedVersion;
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};
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}
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// lib.optionalAttrs editor (
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let
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project-src =
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runCommand "${pkg.name}-project-src"
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{
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nativeBuildInputs = [ pkg ] ++ lib.optional (dotnet-sdk != null) dotnet-sdk;
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}
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(
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''
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mkdir "$out"
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cd "$out"
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touch project.godot
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cat >create-scene.gd <<'EOF'
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extends SceneTree
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func _initialize():
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var node = Node.new()
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var script = ResourceLoader.load("res://test.gd")
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node.set_script(script)
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''
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+ lib.optionalString withMono ''
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${""}
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var monoNode = Node.new()
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var monoScript = ResourceLoader.load("res://Test.cs")
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monoNode.set_script(monoScript)
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node.add_child(monoNode)
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monoNode.owner = node
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''
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+ ''
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var scene = PackedScene.new()
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var scenePath = "res://test.tscn"
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scene.pack(node)
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node.free()
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var x = ResourceSaver.save(scene, scenePath)
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ProjectSettings["application/run/main_scene"] = scenePath
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ProjectSettings.save()
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quit()
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EOF
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cat >test.gd <<'EOF'
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extends Node
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func _ready():
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print("Hello, World!")
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get_tree().quit()
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EOF
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cat >export_presets.cfg <<'EOF'
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[preset.0]
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name="build"
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platform="Linux"
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runnable=true
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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[preset.0.options]
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binary_format/architecture="${arch}"
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EOF
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''
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+ lib.optionalString withMono ''
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cat >Test.cs <<'EOF'
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using Godot;
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using System;
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public partial class Test : Node
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{
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public override void _Ready()
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{
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GD.Print("Hello, Mono!");
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GetTree().Quit();
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}
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}
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EOF
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sdk_version=$(basename ${pkg}/share/nuget/packages/godot.net.sdk/*)
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cat >UnnamedProject.csproj <<EOF
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<Project Sdk="Godot.NET.Sdk/$sdk_version">
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<PropertyGroup>
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<TargetFramework>net${lib.versions.majorMinor (lib.defaultTo pkg.dotnet-sdk dotnet-sdk).version}</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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EOF
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configureNuget
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dotnet new sln -n UnnamedProject
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message=$(dotnet sln add UnnamedProject.csproj)
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echo "$message"
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# dotnet sln doesn't return an error when it fails to add the project
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[[ $message == "Project \`UnnamedProject.csproj\` added to the solution." ]]
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rm nuget.config
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''
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);
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export-tests = lib.makeExtensible (final: {
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inherit (pkg) export-template;
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export = stdenvNoCC.mkDerivation {
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name = "${final.export-template.name}-export";
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nativeBuildInputs = [ pkg ] ++ lib.optional (dotnet-sdk != null) dotnet-sdk;
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src = project-src;
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buildPhase = ''
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runHook preBuild
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export HOME=$(mktemp -d)
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mkdir -p $HOME/.local/share/godot/
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ln -s "${final.export-template}"/share/godot/export_templates "$HOME"/.local/share/godot/
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godot${suffix} --headless --build-solutions -s create-scene.gd
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runHook postBuild
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'';
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installPhase = ''
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runHook preInstall
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mkdir -p "$out"/bin
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godot${suffix} --headless --export-release build "$out"/bin/test
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runHook postInstall
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'';
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};
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run = runCommand "${final.export.name}-runs" { passthru = { inherit (final) export; }; } (
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''
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(
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set -eo pipefail
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HOME=$(mktemp -d)
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"${final.export}"/bin/test --headless | tail -n+3 | (
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''
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+ lib.optionalString withMono ''
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# indent
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read output
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if [[ "$output" != "Hello, Mono!" ]]; then
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echo "unexpected output: $output" >&2
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exit 1
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fi
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''
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+ ''
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read output
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if [[ "$output" != "Hello, World!" ]]; then
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echo "unexpected output: $output" >&2
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exit 1
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fi
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)
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touch "$out"
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)
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''
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);
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});
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in
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{
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export-runs = export-tests.run;
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export-bin-runs =
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(export-tests.extend (
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final: prev: {
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export-template = pkg.export-templates-bin;
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export = prev.export.overrideAttrs (prev: {
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nativeBuildInputs = prev.nativeBuildInputs or [ ] ++ [
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autoPatchelfHook
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];
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# stripping dlls results in:
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# Failed to load System.Private.CoreLib.dll (error code 0x8007000B)
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stripExclude = lib.optional withMono [ "*.dll" ];
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runtimeDependencies =
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prev.runtimeDependencies or [ ]
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++ map lib.getLib [
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alsa-lib
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libpulseaudio
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libX11
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libXcursor
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libXext
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libXi
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libXrandr
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udev
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vulkan-loader
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];
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});
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}
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)).run;
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}
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);
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attrs = finalAttrs: rec {
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pname = "godot${suffix}";
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inherit version;
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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tag = version;
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inherit hash;
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# Required for the commit hash to be included in the version number.
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#
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# `methods.py` reads the commit hash from `.git/HEAD` and manually follows
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# refs.
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#
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# See also 'hash' in
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# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
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leaveDotGit = true;
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# Only keep HEAD, because leaveDotGit is non-deterministic:
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# https://github.com/NixOS/nixpkgs/issues/8567
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postFetch = ''
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hash=$(git -C "$out" rev-parse HEAD)
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rm -r "$out"/.git
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mkdir "$out"/.git
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echo "$hash" > "$out"/.git/HEAD
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'';
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};
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outputs = [
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"out"
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]
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++ lib.optional editor "man";
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separateDebugInfo = true;
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# Set the build name which is part of the version. In official downloads, this
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# is set to 'official'. When not specified explicitly, it is set to
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# 'custom_build'. Other platforms packaging Godot (Gentoo, Arch, Flatpack
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# etc.) usually set this to their name as well.
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#
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# See also 'methods.py' in the Godot repo and 'build' in
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# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
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BUILD_NAME = "nixpkgs";
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preConfigure = lib.optionalString (editor && withMono) ''
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# TODO: avoid pulling in dependencies of windows-only project
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dotnet sln modules/mono/editor/GodotTools/GodotTools.sln \
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remove modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj
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dotnet restore modules/mono/glue/GodotSharp/GodotSharp.sln
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dotnet restore modules/mono/editor/GodotTools/GodotTools.sln
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dotnet restore modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
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'';
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# From: https://github.com/godotengine/godot/blob/4.2.2-stable/SConstruct
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sconsFlags = mkSconsFlagsFromAttrSet (
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{
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# Options from 'SConstruct'
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precision = withPrecision; # Floating-point precision level
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production = true; # Set defaults to build Godot for use in production
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platform = withPlatform;
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inherit target;
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debug_symbols = true;
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# Options from 'platform/linuxbsd/detect.py'
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alsa = withAlsa;
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dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings
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fontconfig = withFontconfig; # Use fontconfig for system fonts support
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pulseaudio = withPulseaudio; # Use PulseAudio
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speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support
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touch = withTouch; # Enable touch events
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udev = withUdev; # Use udev for gamepad connection callbacks
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wayland = withWayland; # Compile with Wayland support
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x11 = withX11; # Compile with X11 support
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module_mono_enabled = withMono;
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# aliasing bugs exist with hardening+LTO
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# https://github.com/godotengine/godot/pull/104501
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ccflags = "-fno-strict-aliasing";
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linkflags = "-Wl,--build-id";
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# libraries that aren't available in nixpkgs
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builtin_msdfgen = true;
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builtin_rvo2_2d = true;
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builtin_rvo2_3d = true;
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builtin_xatlas = true;
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# using system clipper2 is currently not implemented
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builtin_clipper2 = true;
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use_sowrap = false;
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}
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// lib.optionalAttrs (lib.versionOlder version "4.4") {
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# libraries that aren't available in nixpkgs
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builtin_squish = true;
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# broken with system packages
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builtin_miniupnpc = true;
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}
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// lib.optionalAttrs (lib.versionAtLeast version "4.5") {
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redirect_build_objects = false; # Avoid copying build objects to output
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}
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);
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enableParallelBuilding = true;
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strictDeps = true;
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patches = [
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./Linux-fix-missing-library-with-builtin_glslang-false.patch
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]
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++ lib.optionals (lib.versionOlder version "4.4") [
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(fetchpatch {
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name = "wayland-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
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hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
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})
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# Fix a crash in the mono test project build. It no longer seems to
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# happen in 4.4, but an existing fix couldn't be identified.
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./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
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]
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++ lib.optional (lib.versionAtLeast version "4.5") ./fix-freetype-link-error.patch;
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postPatch = ''
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# this stops scons from hiding e.g. NIX_CFLAGS_COMPILE
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perl -pi -e '{ $r += s:(env = Environment\(.*):\1\nenv["ENV"] = os.environ: } END { exit ($r != 1) }' SConstruct
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# disable all builtin libraries by default
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perl -pi -e '{ $r |= s:(opts.Add\(BoolVariable\("builtin_.*, )True(\)\)):\1False\2: } END { exit ($r != 1) }' SConstruct
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substituteInPlace platform/linuxbsd/detect.py \
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--replace-fail /usr/include/recastnavigation ${lib.escapeShellArg (lib.getDev recastnavigation)}/include/recastnavigation
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substituteInPlace thirdparty/glad/egl.c \
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--replace-fail \
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'static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"}' \
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'static const char *NAMES[] = {"${lib.getLib libGL}/lib/libEGL.so"}'
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substituteInPlace thirdparty/glad/gl.c \
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--replace-fail \
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'static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"}' \
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'static const char *NAMES[] = {"${lib.getLib libGL}/lib/libGLESv2.so"}' \
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substituteInPlace thirdparty/glad/gl{,x}.c \
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--replace-fail \
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'"libGL.so.1"' \
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'"${lib.getLib libGL}/lib/libGL.so"'
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substituteInPlace thirdparty/volk/volk.c \
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--replace-fail \
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'dlopen("libvulkan.so.1"' \
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|
'dlopen("${lib.getLib vulkan-loader}/lib/libvulkan.so"'
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|
'';
|
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|
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depsBuildBuild = lib.optionals (stdenv.buildPlatform != stdenv.hostPlatform) [
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|
buildPackages.stdenv.cc
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|
pkg-config
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|
];
|
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|
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buildInputs = [
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embree
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|
enet
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|
freetype
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glslang
|
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graphite2
|
|
(harfbuzz.override { withIcu = true; })
|
|
icu
|
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libtheora
|
|
libwebp
|
|
mbedtls
|
|
miniupnpc
|
|
openxr-loader
|
|
pcre2
|
|
recastnavigation
|
|
wslay
|
|
zstd
|
|
]
|
|
++ lib.optionals (lib.versionAtLeast version "4.5") [
|
|
libjpeg_turbo
|
|
sdl3
|
|
]
|
|
++ lib.optionals (editor && withMono) dotnet-sdk.packages
|
|
++ lib.optional withAlsa alsa-lib
|
|
++ lib.optional (withX11 || withWayland) libxkbcommon
|
|
++ lib.optionals withX11 [
|
|
libX11
|
|
libXcursor
|
|
libXext
|
|
libXfixes
|
|
libXi
|
|
libXinerama
|
|
libXrandr
|
|
libXrender
|
|
]
|
|
++ lib.optionals withWayland [
|
|
libdecor
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|
wayland
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|
]
|
|
++ lib.optionals withDbus [
|
|
dbus
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|
]
|
|
++ lib.optionals withFontconfig [
|
|
fontconfig
|
|
]
|
|
++ lib.optional withPulseaudio libpulseaudio
|
|
++ lib.optionals withSpeechd [
|
|
speechd-minimal
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|
glib
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|
]
|
|
++ lib.optional withUdev udev;
|
|
|
|
nativeBuildInputs = [
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|
installShellFiles
|
|
perl
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|
pkg-config
|
|
scons
|
|
]
|
|
++ lib.optionals withWayland [ wayland-scanner ]
|
|
++ lib.optional (editor && withMono) [
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|
makeWrapper
|
|
dotnet-sdk
|
|
];
|
|
|
|
postBuild = lib.optionalString (editor && withMono) ''
|
|
echo "Generating Glue"
|
|
bin/${binary} --headless --generate-mono-glue modules/mono/glue
|
|
echo "Building C#/.NET Assemblies"
|
|
python modules/mono/build_scripts/build_assemblies.py --godot-output-dir bin --precision=${withPrecision}
|
|
'';
|
|
|
|
installPhase = ''
|
|
runHook preInstall
|
|
|
|
mkdir -p "$out"/{bin,libexec}
|
|
cp -r bin/* "$out"/libexec
|
|
|
|
cd "$out"/bin
|
|
ln -s ../libexec/${binary} godot${lib.versions.majorMinor version}${suffix}
|
|
ln -s godot${lib.versions.majorMinor version}${suffix} godot${lib.versions.major version}${suffix}
|
|
ln -s godot${lib.versions.major version}${suffix} godot${suffix}
|
|
cd -
|
|
''
|
|
+ (
|
|
if editor then
|
|
''
|
|
installManPage misc/dist/linux/godot.6
|
|
|
|
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
|
|
cp misc/dist/linux/org.godotengine.Godot.desktop \
|
|
"$out/share/applications/org.godotengine.Godot${lib.versions.majorMinor version}${suffix}.desktop"
|
|
|
|
substituteInPlace "$out/share/applications/org.godotengine.Godot${lib.versions.majorMinor version}${suffix}.desktop" \
|
|
--replace-fail "Exec=godot" "Exec=$out/bin/godot${suffix}" \
|
|
--replace-fail "Godot Engine" "Godot Engine ${
|
|
lib.versions.majorMinor version + lib.optionalString withMono " (Mono)"
|
|
}"
|
|
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
|
|
cp icon.png "$out/share/icons/godot.png"
|
|
''
|
|
+ lib.optionalString withMono ''
|
|
mkdir -p "$out"/share/nuget
|
|
mv "$out"/libexec/GodotSharp/Tools/nupkgs "$out"/share/nuget/source
|
|
|
|
wrapProgram "$out"/libexec/${binary} \
|
|
--prefix NUGET_FALLBACK_PACKAGES ';' "$out"/share/nuget/packages/
|
|
''
|
|
else
|
|
let
|
|
template =
|
|
(lib.replaceStrings
|
|
[ "template" ]
|
|
[
|
|
{
|
|
linuxbsd = "linux";
|
|
}
|
|
.${withPlatform}
|
|
]
|
|
target
|
|
)
|
|
+ "."
|
|
+ arch;
|
|
in
|
|
''
|
|
templates="$out"/share/godot/export_templates/${dottedVersion}
|
|
mkdir -p "$templates"
|
|
ln -s "$out"/libexec/${binary} "$templates"/${template}
|
|
''
|
|
)
|
|
+ ''
|
|
runHook postInstall
|
|
'';
|
|
|
|
passthru = {
|
|
inherit updateScript;
|
|
tests =
|
|
mkTests finalAttrs.finalPackage dotnet-sdk
|
|
// lib.optionalAttrs (editor && withMono) {
|
|
sdk-override = mkTests finalAttrs.finalPackage dotnet-sdk_alt;
|
|
};
|
|
}
|
|
// lib.optionalAttrs editor {
|
|
export-template = mkTarget "template_release";
|
|
export-templates-bin = (
|
|
callPackage ./export-templates-bin.nix {
|
|
inherit version withMono;
|
|
godot = finalAttrs.finalPackage;
|
|
hash = exportTemplatesHash;
|
|
}
|
|
);
|
|
};
|
|
|
|
requiredSystemFeatures = [
|
|
# fixes: No space left on device
|
|
"big-parallel"
|
|
];
|
|
|
|
meta = {
|
|
changelog = "https://github.com/godotengine/godot/releases/tag/${version}";
|
|
description = "Free and Open Source 2D and 3D game engine";
|
|
homepage = "https://godotengine.org";
|
|
license = lib.licenses.mit;
|
|
platforms = [
|
|
"x86_64-linux"
|
|
"aarch64-linux"
|
|
]
|
|
++ lib.optional (!withMono) "i686-linux";
|
|
maintainers = with lib.maintainers; [
|
|
shiryel
|
|
corngood
|
|
];
|
|
mainProgram = "godot${suffix}";
|
|
};
|
|
};
|
|
|
|
unwrapped = stdenv.mkDerivation (
|
|
if (editor && withMono) then
|
|
dotnetCorePackages.addNuGetDeps {
|
|
inherit nugetDeps;
|
|
overrideFetchAttrs = old: rec {
|
|
runtimeIds = map (system: dotnetCorePackages.systemToDotnetRid system) old.meta.platforms;
|
|
buildInputs =
|
|
old.buildInputs
|
|
++ lib.concatLists (lib.attrValues (lib.getAttrs runtimeIds dotnet-sdk.targetPackages));
|
|
};
|
|
} attrs
|
|
else
|
|
attrs
|
|
);
|
|
|
|
wrapper =
|
|
if (editor && withMono) then
|
|
stdenv.mkDerivation (finalAttrs: {
|
|
__structuredAttrs = true;
|
|
|
|
pname = finalAttrs.unwrapped.pname + "-wrapper";
|
|
inherit (finalAttrs.unwrapped) version outputs meta;
|
|
inherit unwrapped dotnet-sdk;
|
|
|
|
dontUnpack = true;
|
|
dontConfigure = true;
|
|
dontBuild = true;
|
|
|
|
nativeBuildInputs = [ makeWrapper ];
|
|
strictDeps = true;
|
|
|
|
installPhase = ''
|
|
runHook preInstall
|
|
|
|
mkdir -p "$out"/{bin,libexec,share/applications,nix-support}
|
|
|
|
cp -d "$unwrapped"/bin/* "$out"/bin/
|
|
ln -s "$unwrapped"/libexec/* "$out"/libexec/
|
|
ln -s "$unwrapped"/share/nuget "$out"/share/
|
|
cp "$unwrapped/share/applications/org.godotengine.Godot${lib.versions.majorMinor version}${suffix}.desktop" \
|
|
"$out/share/applications/org.godotengine.Godot${lib.versions.majorMinor version}${suffix}.desktop"
|
|
|
|
substituteInPlace "$out/share/applications/org.godotengine.Godot${lib.versions.majorMinor version}${suffix}.desktop" \
|
|
--replace-fail "Exec=$unwrapped/bin/godot${suffix}" "Exec=$out/bin/godot${suffix}"
|
|
ln -s "$unwrapped"/share/icons $out/share/
|
|
|
|
# ensure dotnet hooks get run
|
|
echo "${finalAttrs.dotnet-sdk}" >> "$out"/nix-support/propagated-build-inputs
|
|
|
|
wrapProgram "$out"/libexec/${binary} \
|
|
--prefix PATH : "${lib.makeBinPath [ finalAttrs.dotnet-sdk ]}"
|
|
|
|
runHook postInstall
|
|
'';
|
|
|
|
postFixup = lib.concatMapStringsSep "\n" (output: ''
|
|
[[ -e "''$${output}" ]] || ln -s "${unwrapped.${output}}" "''$${output}"
|
|
'') finalAttrs.unwrapped.outputs;
|
|
|
|
passthru = unwrapped.passthru // {
|
|
tests = mkTests finalAttrs.finalPackage null // {
|
|
unwrapped = lib.recurseIntoAttrs unwrapped.tests;
|
|
sdk-override = lib.recurseIntoAttrs (
|
|
mkTests (finalAttrs.finalPackage.overrideAttrs { dotnet-sdk = dotnet-sdk_alt; }) null
|
|
);
|
|
};
|
|
};
|
|
})
|
|
else
|
|
unwrapped;
|
|
in
|
|
wrapper;
|
|
in
|
|
mkTarget "editor"
|